// Copyright Epic Games, Inc. All Rights Reserved. #include "LevelInstanceEditorModule.h" #include "LevelInstanceActorDetails.h" #include "LevelInstancePivotDetails.h" #include "LevelInstance/LevelInstanceSubsystem.h" #include "LevelInstance/LevelInstanceActor.h" #include "PackedLevelActor/PackedLevelActor.h" #include "LevelInstanceEditorSettings.h" #include "ToolMenus.h" #include "Editor.h" #include "EditorModeManager.h" #include "EditorModeRegistry.h" #include "LevelInstanceEditorMode.h" #include "LevelInstanceEditorModeCommands.h" #include "LevelEditorMenuContext.h" #include "ContentBrowserMenuContexts.h" #include "ContentBrowserModule.h" #include "IContentBrowserSingleton.h" #include "LevelEditor.h" #include "Engine/Selection.h" #include "PropertyEditorModule.h" #include "EditorLevelUtils.h" #include "Modules/ModuleManager.h" #include "Misc/MessageDialog.h" #include "NewLevelDialogModule.h" #include "Interfaces/IMainFrameModule.h" #include "Editor/EditorEngine.h" #include "AssetToolsModule.h" #include "IAssetTools.h" #include "Factories/BlueprintFactory.h" #include "ClassViewerModule.h" #include "ClassViewerFilter.h" #include "Kismet2/BlueprintEditorUtils.h" #include "Misc/ScopeExit.h" #include "Widgets/Input/SNumericEntryBox.h" #include "Widgets/Input/SButton.h" #include "Widgets/SWindow.h" #include "SNewLevelInstanceDialog.h" #include "MessageLogModule.h" IMPLEMENT_MODULE( FLevelInstanceEditorModule, LevelInstanceEditor ); #define LOCTEXT_NAMESPACE "LevelInstanceEditor" namespace LevelInstanceMenuUtils { FToolMenuSection& CreateLevelSection(UToolMenu* Menu) { const FName LevelSectionName = TEXT("Level"); FToolMenuSection* SectionPtr = Menu->FindSection(LevelSectionName); if (!SectionPtr) { SectionPtr = &(Menu->AddSection(LevelSectionName, LOCTEXT("LevelSectionLabel", "Level"))); } FToolMenuSection& Section = *SectionPtr; return Section; } void CreateEditMenuEntry(FToolMenuSection& Section, ALevelInstance* LevelInstance, AActor* ContextActor, bool bSingleEntry) { FToolUIAction LevelInstanceEditAction; FText EntryDesc; const bool bCanEdit = LevelInstance->CanEdit(&EntryDesc); LevelInstanceEditAction.ExecuteAction.BindLambda([LevelInstance, ContextActor](const FToolMenuContext&) { LevelInstance->Edit(ContextActor); }); LevelInstanceEditAction.CanExecuteAction.BindLambda([bCanEdit](const FToolMenuContext&) { return bCanEdit; }); FText EntryLabel = bSingleEntry ? LOCTEXT("EditLevelInstances", "Edit") : FText::FromString(LevelInstance->GetWorldAsset().GetAssetName()); if (bCanEdit) { EntryDesc = FText::Format(LOCTEXT("LevelInstanceName", "{0}:{1}"), FText::FromString(LevelInstance->GetActorLabel()), FText::FromString(LevelInstance->GetWorldAssetPackage())); } Section.AddMenuEntry(NAME_None, EntryLabel, EntryDesc, FSlateIcon(), LevelInstanceEditAction); } void CreateEditSubMenu(UToolMenu* Menu, TArray LevelInstanceHierarchy, AActor* ContextActor) { FToolMenuSection& Section = Menu->AddSection(NAME_None, LOCTEXT("LevelInstanceContextEditSection", "Context")); for (ALevelInstance* LevelInstance : LevelInstanceHierarchy) { CreateEditMenuEntry(Section, LevelInstance, ContextActor, false); } } void MoveSelectionToLevelInstance(ALevelInstance* DestinationLevelInstance) { if (ULevelInstanceSubsystem* LevelInstanceSubsystem = DestinationLevelInstance->GetLevelInstanceSubsystem()) { TArray ActorsToMove; ActorsToMove.Reserve(GEditor->GetSelectedActorCount()); for (FSelectionIterator It(GEditor->GetSelectedActorIterator()); It; ++It) { if (AActor* Actor = Cast(*It)) { ActorsToMove.Add(Actor); } } LevelInstanceSubsystem->MoveActorsTo(DestinationLevelInstance, ActorsToMove); } } void CreateEditMenu(UToolMenu* Menu, AActor* ContextActor) { if (ULevelInstanceSubsystem* LevelInstanceSubsystem = ContextActor->GetWorld()->GetSubsystem()) { TArray LevelInstanceHierarchy; LevelInstanceSubsystem->ForEachLevelInstanceAncestorsAndSelf(ContextActor, [&LevelInstanceHierarchy](ALevelInstance* AncestorLevelInstance) { LevelInstanceHierarchy.Add(AncestorLevelInstance); return true; }); // Don't create sub menu if only one Level Instance is available to edit if (LevelInstanceHierarchy.Num() == 1) { FToolMenuSection& Section = CreateLevelSection(Menu); CreateEditMenuEntry(Section, LevelInstanceHierarchy[0], ContextActor, true); } else if(LevelInstanceHierarchy.Num() > 1) { FToolMenuSection& Section = CreateLevelSection(Menu); Section.AddSubMenu( "EditLevelInstances", LOCTEXT("EditLevelInstances", "Edit"), TAttribute(), FNewToolMenuDelegate::CreateStatic(&CreateEditSubMenu, MoveTemp(LevelInstanceHierarchy), ContextActor) ); } } } void CreateCommitDiscardMenu(UToolMenu* Menu, AActor* ContextActor) { ALevelInstance* LevelInstanceEdit = nullptr; if (ContextActor) { if (ULevelInstanceSubsystem* LevelInstanceSubsystem = ContextActor->GetWorld()->GetSubsystem()) { LevelInstanceEdit = LevelInstanceSubsystem->GetEditingLevelInstance(); } } if (!LevelInstanceEdit) { if (ULevelInstanceSubsystem* LevelInstanceSubsystem = GEditor->GetEditorWorldContext().World()->GetSubsystem()) { LevelInstanceEdit = LevelInstanceSubsystem->GetEditingLevelInstance(); } } if (LevelInstanceEdit) { FToolMenuSection& Section = CreateLevelSection(Menu); FText CommitTooltip; const bool bCanCommit = LevelInstanceEdit->CanCommit(&CommitTooltip); FToolUIAction CommitAction; CommitAction.ExecuteAction.BindLambda([LevelInstanceEdit](const FToolMenuContext&) { LevelInstanceEdit->Commit(); }); CommitAction.CanExecuteAction.BindLambda([bCanCommit](const FToolMenuContext&) { return bCanCommit; }); Section.AddMenuEntry(NAME_None, LOCTEXT("LevelInstanceCommitLabel", "Commit"), CommitTooltip, FSlateIcon(), CommitAction); FText DiscardTooltip; const bool bCanDiscard = LevelInstanceEdit->CanDiscard(&DiscardTooltip); FToolUIAction DiscardAction; DiscardAction.ExecuteAction.BindLambda([LevelInstanceEdit](const FToolMenuContext&) { LevelInstanceEdit->Discard(); }); DiscardAction.CanExecuteAction.BindLambda([bCanDiscard](const FToolMenuContext&) { return bCanDiscard; }); Section.AddMenuEntry(NAME_None, LOCTEXT("LevelInstanceDiscardLabel", "Discard"), DiscardTooltip, FSlateIcon(), DiscardAction); } } void CreateSetCurrentMenu(UToolMenu* Menu, AActor* ContextActor) { ALevelInstance* LevelInstanceEdit = nullptr; if (ULevelInstanceSubsystem* LevelInstanceSubsystem = ContextActor->GetWorld()->GetSubsystem()) { if (ContextActor) { LevelInstanceEdit = LevelInstanceSubsystem->GetEditingLevelInstance(); } if (!LevelInstanceEdit) { LevelInstanceEdit = LevelInstanceSubsystem->GetEditingLevelInstance(); } if (LevelInstanceEdit) { FToolUIAction LevelInstanceSetCurrentAction; LevelInstanceSetCurrentAction.ExecuteAction.BindLambda([LevelInstanceEdit](const FToolMenuContext&) { LevelInstanceEdit->SetCurrent(); }); FToolMenuSection& Section = CreateLevelSection(Menu); Section.AddMenuEntry(NAME_None, LOCTEXT("LevelInstanceSetCurrent", "Set Current Level"), TAttribute(), FSlateIcon(), LevelInstanceSetCurrentAction); } } } void CreateMoveSelectionToMenu(UToolMenu* Menu) { if (GEditor->GetSelectedActorCount() > 0) { ALevelInstance* LevelInstanceEdit = nullptr; ULevelInstanceSubsystem* LevelInstanceSubsystem = GEditor->GetEditorWorldContext().World()->GetSubsystem(); if (LevelInstanceSubsystem) { LevelInstanceEdit = LevelInstanceSubsystem->GetEditingLevelInstance(); } if (LevelInstanceEdit) { FToolUIAction LevelInstanceMoveSelectionAction; LevelInstanceMoveSelectionAction.CanExecuteAction.BindLambda([LevelInstanceEdit, LevelInstanceSubsystem](const FToolMenuContext& MenuContext) { for (FSelectionIterator It(GEditor->GetSelectedActorIterator()); It; ++It) { if (AActor* Actor = Cast(*It)) { if (Actor->GetLevel() == LevelInstanceSubsystem->GetLevelInstanceLevel(LevelInstanceEdit)) { return false; } } } return GEditor->GetSelectedActorCount() > 0; }); LevelInstanceMoveSelectionAction.ExecuteAction.BindLambda([LevelInstanceEdit](const FToolMenuContext&) { MoveSelectionToLevelInstance(LevelInstanceEdit); }); FToolMenuSection& Section = CreateLevelSection(Menu); Section.AddMenuEntry(NAME_None, LOCTEXT("LevelInstanceMoveSelectionTo", "Move Selection to"), TAttribute(), FSlateIcon(), LevelInstanceMoveSelectionAction); } } } void CreateLevelInstanceFromSelection(ULevelInstanceSubsystem* LevelInstanceSubsystem, ELevelInstanceCreationType CreationType) { TArray ActorsToMove; ActorsToMove.Reserve(GEditor->GetSelectedActorCount()); for (FSelectionIterator It(GEditor->GetSelectedActorIterator()); It; ++It) { if (AActor* Actor = Cast(*It)) { ActorsToMove.Add(Actor); } } IMainFrameModule& MainFrameModule = FModuleManager::GetModuleChecked("MainFrame"); TSharedPtr NewLevelInstanceWindow = SNew(SWindow) .Title(FText::Format(LOCTEXT("NewLevelInstanceWindowTitle", "New {0}"), StaticEnum()->GetDisplayNameTextByValue((int64)CreationType))) .SupportsMinimize(false) .SupportsMaximize(false) .SizingRule(ESizingRule::Autosized); TSharedRef NewLevelInstanceDialog = SNew(SNewLevelInstanceDialog) .ParentWindow(NewLevelInstanceWindow) .PivotActors(ActorsToMove); const bool bForceExternalActors = LevelInstanceSubsystem->GetWorld()->IsPartitionedWorld(); FNewLevelInstanceParams& DialogParams = NewLevelInstanceDialog->GetCreationParams(); DialogParams.Type = CreationType; DialogParams.HideCreationType(); DialogParams.SetForceExternalActors(bForceExternalActors); NewLevelInstanceWindow->SetContent(NewLevelInstanceDialog); FSlateApplication::Get().AddModalWindow(NewLevelInstanceWindow.ToSharedRef(), MainFrameModule.GetParentWindow()); if (NewLevelInstanceDialog->ClickedOk()) { FNewLevelInstanceParams CreationParams(NewLevelInstanceDialog->GetCreationParams()); FNewLevelDialogModule& NewLevelDialogModule = FModuleManager::LoadModuleChecked("NewLevelDialog"); FString TemplateMapPackage; bool bOutIsPartitionedWorld = false; const bool bShowPartitionedTemplates = false; if (!GetMutableDefault()->TemplateMapInfos.Num() || NewLevelDialogModule.CreateAndShowTemplateDialog(MainFrameModule.GetParentWindow(), LOCTEXT("LevelInstanceTemplateDialog", "Choose Level Instance Template..."), GetMutableDefault()->TemplateMapInfos, TemplateMapPackage, bShowPartitionedTemplates, bOutIsPartitionedWorld)) { UPackage* TemplatePackage = !TemplateMapPackage.IsEmpty() ? LoadPackage(nullptr, *TemplateMapPackage, LOAD_None) : nullptr; CreationParams.TemplateWorld = TemplatePackage ? UWorld::FindWorldInPackage(TemplatePackage) : nullptr; if (!LevelInstanceSubsystem->CreateLevelInstanceFrom(ActorsToMove, CreationParams)) { FText FailedTitle = LOCTEXT("CreateFromSelectionFailTitle", "Create from selection failed"); FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("CreateFromSelectionFailMsg", "Failed to create from selection. Check log for details."), &FailedTitle); } } } } void CreateCreateMenu(UToolMenu* ToolMenu) { if (ULevelInstanceSubsystem* LevelInstanceSubsystem = GEditor->GetEditorWorldContext().World()->GetSubsystem()) { if (GEditor->GetSelectedActorCount() > 0) { FToolMenuSection& Section = ToolMenu->AddSection("ActorSelectionSectionName", LOCTEXT("ActorSelectionSectionLabel", "Actor Selection")); Section.AddMenuEntry( NAME_None, FText::Format(LOCTEXT("CreateFromSelectionLabel", "Create {0}..."), StaticEnum()->GetDisplayNameTextByValue((int64)ELevelInstanceCreationType::LevelInstance)), TAttribute(), FSlateIcon(FAppStyle::GetAppStyleSetName(), "ClassIcon.LevelInstance"), FExecuteAction::CreateStatic(&LevelInstanceMenuUtils::CreateLevelInstanceFromSelection, LevelInstanceSubsystem, ELevelInstanceCreationType::LevelInstance)); Section.AddMenuEntry( NAME_None, FText::Format(LOCTEXT("CreateFromSelectionLabel", "Create {0}..."), StaticEnum()->GetDisplayNameTextByValue((int64)ELevelInstanceCreationType::PackedLevelActor)), TAttribute(), FSlateIcon(FAppStyle::GetAppStyleSetName(), "ClassIcon.PackedLevelActor"), FExecuteAction::CreateStatic(&LevelInstanceMenuUtils::CreateLevelInstanceFromSelection, LevelInstanceSubsystem, ELevelInstanceCreationType::PackedLevelActor)); } } } void CreateSaveAsMenu(UToolMenu* Menu, AActor* ContextActor) { ALevelInstance* ContextLevelInstance = nullptr; if (ContextActor) { if (ULevelInstanceSubsystem* LevelInstanceSubsystem = ContextActor->GetWorld()->GetSubsystem()) { LevelInstanceSubsystem->ForEachLevelInstanceAncestorsAndSelf(ContextActor, [&ContextLevelInstance](ALevelInstance* LevelInstanceActor) { if (LevelInstanceActor->IsEditing()) { ContextLevelInstance = LevelInstanceActor; return false; } return true; }); } } if (ContextLevelInstance) { FToolMenuSection& Section = CreateLevelSection(Menu); FText EntryDesc = LOCTEXT("LevelInstanceEditSubMenuEntry", ""); const bool bCanCommit = ContextLevelInstance->CanCommit(&EntryDesc); FToolUIAction SaveAction; SaveAction.ExecuteAction.BindLambda([ContextLevelInstance](const FToolMenuContext& MenuContext) { ContextLevelInstance->SaveAs(); }); SaveAction.CanExecuteAction.BindLambda([bCanCommit](const FToolMenuContext& MenuContext) { return bCanCommit; }); Section.AddMenuEntry( "SaveLevelInstanceAs", LOCTEXT("SaveLevelInstanceAs", "Save Level as..."), TAttribute(), TAttribute(), SaveAction); } } void CreateBreakSubMenu(UToolMenu* Menu, ALevelInstance* ContextLevelInstance) { static int32 BreakLevels = 1; check(ContextLevelInstance); if (ULevelInstanceSubsystem* LevelInstanceSubsystem = ContextLevelInstance->GetWorld()->GetSubsystem()) { FToolMenuSection& Section = Menu->AddSection(NAME_None, LOCTEXT("LevelInstanceBreakSection", "Break Level Instance")); TSharedRef MenuWidget = SNew(SVerticalBox) +SVerticalBox::Slot() [ SNew(SHorizontalBox) + SHorizontalBox::Slot() [ SNew(SNumericEntryBox) .MinValue(1) .Value_Lambda([]() { return BreakLevels; }) .OnValueChanged_Lambda([](int32 InValue) { BreakLevels = InValue; }) .LabelPadding(0) .Label() [ SNumericEntryBox::BuildLabel(LOCTEXT("BreakLevelsLabel", "Levels"), FLinearColor::White, SNumericEntryBox::BlueLabelBackgroundColor) ] ] ] +SVerticalBox::Slot() .VAlign(VAlign_Center) .HAlign(HAlign_Center) .Padding(0, 5, 0, 0) [ SNew(SButton) .HAlign(HAlign_Center) .ContentPadding(FEditorStyle::GetMargin("StandardDialog.ContentPadding")) .OnClicked_Lambda([ContextLevelInstance, LevelInstanceSubsystem]() { const FText LevelInstanceBreakWarning = LOCTEXT("BreakingLevelInstance", "You are about to break the level instance. This action cannot be undone. Are you sure ?"); if (FMessageDialog::Open(EAppMsgType::YesNo, LevelInstanceBreakWarning) == EAppReturnType::Yes) { LevelInstanceSubsystem->BreakLevelInstance(ContextLevelInstance, BreakLevels); } return FReply::Handled(); }) .Text(LOCTEXT("BreakLevelInstances_BreakLevelInstanceButton", "Break Level Instance")) ]; Section.AddEntry(FToolMenuEntry::InitWidget("SetBreakLevels", MenuWidget, FText::GetEmpty(), false)); } } void CreateBreakMenu(UToolMenu* Menu, AActor* ContextActor) { check(ContextActor); if (ULevelInstanceSubsystem* LevelInstanceSubsystem = ContextActor->GetWorld()->GetSubsystem()) { ALevelInstance* ContextLevelInstance = nullptr; // Find the top level LevelInstance LevelInstanceSubsystem->ForEachLevelInstanceAncestorsAndSelf(ContextActor, [LevelInstanceSubsystem, ContextActor, &ContextLevelInstance](ALevelInstance* Ancestor) { if (Ancestor->GetLevel() == ContextActor->GetWorld()->GetCurrentLevel()) { ContextLevelInstance = Ancestor; return false; } return true; }); if (ContextLevelInstance && !ContextLevelInstance->IsEditing() && !LevelInstanceSubsystem->LevelInstanceHasLevelScriptBlueprint(ContextLevelInstance)) { FToolMenuSection& Section = CreateLevelSection(Menu); Section.AddSubMenu( "BreakLevelInstances", LOCTEXT("BreakLevelInstances", "Break..."), TAttribute(), FNewToolMenuDelegate::CreateStatic(&CreateBreakSubMenu, ContextLevelInstance) ); } } } void CreatePackedBlueprintMenu(UToolMenu* Menu, AActor* ContextActor) { if (ULevelInstanceSubsystem* LevelInstanceSubsystem = ContextActor->GetWorld()->GetSubsystem()) { ALevelInstance* ContextLevelInstance = nullptr; // Find the top level LevelInstance LevelInstanceSubsystem->ForEachLevelInstanceAncestorsAndSelf(ContextActor, [LevelInstanceSubsystem, ContextActor, &ContextLevelInstance](ALevelInstance* Ancestor) { if (Ancestor->GetLevel() == ContextActor->GetWorld()->GetCurrentLevel()) { ContextLevelInstance = Ancestor; return false; } return true; }); if (ContextLevelInstance && !ContextLevelInstance->IsEditing()) { FToolMenuSection& Section = CreateLevelSection(Menu); ; if (APackedLevelActor* PackedLevelActor = Cast(ContextLevelInstance)) { if (TSoftObjectPtr BlueprintAsset = PackedLevelActor->BlueprintAsset) { FToolUIAction UIAction; UIAction.ExecuteAction.BindLambda([ContextLevelInstance, BlueprintAsset](const FToolMenuContext& MenuContext) { APackedLevelActor::CreateOrUpdateBlueprint(ContextLevelInstance->GetWorldAsset(), BlueprintAsset); }); UIAction.CanExecuteAction.BindLambda([](const FToolMenuContext& MenuContext) { return GEditor->GetSelectedActorCount() > 0; }); Section.AddMenuEntry( "UpdatePackedBlueprint", LOCTEXT("UpdatePackedBlueprint", "Update Packed Blueprint"), TAttribute(), TAttribute(), UIAction); } } } } } class FLevelInstanceClassFilter : public IClassViewerFilter { public: virtual bool IsClassAllowed(const FClassViewerInitializationOptions& InInitOptions, const UClass* InClass, TSharedRef< FClassViewerFilterFuncs > InFilterFuncs) override { return InClass && InClass->IsChildOf(ALevelInstance::StaticClass()) && !InClass->HasAnyClassFlags(CLASS_Deprecated); } virtual bool IsUnloadedClassAllowed(const FClassViewerInitializationOptions& InInitOptions, const TSharedRef< const IUnloadedBlueprintData > InUnloadedClassData, TSharedRef< FClassViewerFilterFuncs > InFilterFuncs) override { return InUnloadedClassData->IsChildOf(ALevelInstance::StaticClass()) && !InUnloadedClassData->HasAnyClassFlags(CLASS_Deprecated); } }; void CreateBlueprintFromWorld(UWorld* WorldAsset) { TSoftObjectPtr LevelInstancePtr(WorldAsset); int32 LastSlashIndex = 0; FString LongPackageName = LevelInstancePtr.GetLongPackageName(); LongPackageName.FindLastChar('/', LastSlashIndex); FString PackagePath = LongPackageName.Mid(0, LastSlashIndex == INDEX_NONE ? MAX_int32 : LastSlashIndex); FString AssetName = LevelInstancePtr.GetAssetName() + "_LevelInstance"; IAssetTools& AssetTools = FAssetToolsModule::GetModule().Get(); UBlueprintFactory* BlueprintFactory = NewObject(); BlueprintFactory->AddToRoot(); BlueprintFactory->OnConfigurePropertiesDelegate.BindLambda([](FClassViewerInitializationOptions* Options) { Options->bShowDefaultClasses = false; Options->bIsBlueprintBaseOnly = false; Options->InitiallySelectedClass = ALevelInstance::StaticClass(); Options->bIsActorsOnly = true; Options->ClassFilters.Add(MakeShareable(new FLevelInstanceClassFilter)); }); ON_SCOPE_EXIT { BlueprintFactory->OnConfigurePropertiesDelegate.Unbind(); BlueprintFactory->RemoveFromRoot(); }; if (UBlueprint* NewBlueprint = Cast(AssetTools.CreateAssetWithDialog(AssetName, PackagePath, UBlueprint::StaticClass(), BlueprintFactory, FName("Create LevelInstance Blueprint")))) { ALevelInstance* CDO = CastChecked(NewBlueprint->GeneratedClass->GetDefaultObject()); CDO->SetWorldAsset(LevelInstancePtr); FBlueprintEditorUtils::MarkBlueprintAsModified(NewBlueprint); FContentBrowserModule& ContentBrowserModule = FModuleManager::LoadModuleChecked("ContentBrowser"); TArray Assets; Assets.Add(NewBlueprint); ContentBrowserModule.Get().SyncBrowserToAssets(Assets); } } void CreateBlueprintFromMenu(UToolMenu* Menu, UWorld* WorldAsset) { FToolMenuSection& Section = CreateLevelSection(Menu); FToolUIAction UIAction; UIAction.ExecuteAction.BindLambda([WorldAsset](const FToolMenuContext& MenuContext) { CreateBlueprintFromWorld(WorldAsset); }); Section.AddMenuEntry( "CreateLevelInstanceBlueprint", LOCTEXT("CreateLevelInstanceBlueprint", "New Blueprint..."), TAttribute(), TAttribute(), UIAction); } }; void FLevelInstanceEditorModule::StartupModule() { ExtendContextMenu(); FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked("PropertyEditor"); PropertyModule.RegisterCustomClassLayout("LevelInstance", FOnGetDetailCustomizationInstance::CreateStatic(&FLevelInstanceActorDetails::MakeInstance)); PropertyModule.RegisterCustomClassLayout("LevelInstancePivot", FOnGetDetailCustomizationInstance::CreateStatic(&FLevelInstancePivotDetails::MakeInstance)); PropertyModule.NotifyCustomizationModuleChanged(); // GEditor needs to be set before this module is loaded check(GEditor); GEditor->OnLevelActorDeleted().AddRaw(this, &FLevelInstanceEditorModule::OnLevelActorDeleted); EditorLevelUtils::CanMoveActorToLevelDelegate.AddRaw(this, &FLevelInstanceEditorModule::CanMoveActorToLevel); FMessageLogModule& MessageLogModule = FModuleManager::LoadModuleChecked("MessageLog"); FMessageLogInitializationOptions InitOptions; InitOptions.bShowFilters = true; InitOptions.bShowPages = false; InitOptions.bAllowClear = true; MessageLogModule.RegisterLogListing("LevelInstance", LOCTEXT("LevelInstanceLog", "Level Instance Log"), InitOptions); FLevelInstanceEditorModeCommands::Register(); if (!IsRunningCommandlet()) { GLevelEditorModeTools().OnEditorModeIDChanged().AddRaw(this, &FLevelInstanceEditorModule::OnEditorModeIDChanged); } } void FLevelInstanceEditorModule::ShutdownModule() { if (GEditor) { GEditor->OnLevelActorDeleted().RemoveAll(this); } EditorLevelUtils::CanMoveActorToLevelDelegate.RemoveAll(this); if (!IsRunningCommandlet() && GLevelEditorModeToolsIsValid()) { GLevelEditorModeTools().OnEditorModeIDChanged().RemoveAll(this); } } void FLevelInstanceEditorModule::OnEditorModeIDChanged(const FEditorModeID& InModeID, bool bIsEnteringMode) { if (InModeID == ULevelInstanceEditorMode::EM_LevelInstanceEditorModeId && !bIsEnteringMode) { ExitEditorModeEvent.Broadcast(); } } void FLevelInstanceEditorModule::ActivateEditorMode() { if (!GLevelEditorModeTools().IsModeActive(ULevelInstanceEditorMode::EM_LevelInstanceEditorModeId)) { GLevelEditorModeTools().ActivateMode(ULevelInstanceEditorMode::EM_LevelInstanceEditorModeId); } } void FLevelInstanceEditorModule::DeactivateEditorMode() { if (GLevelEditorModeTools().IsModeActive(ULevelInstanceEditorMode::EM_LevelInstanceEditorModeId)) { GLevelEditorModeTools().DeactivateMode(ULevelInstanceEditorMode::EM_LevelInstanceEditorModeId); } } void FLevelInstanceEditorModule::OnLevelActorDeleted(AActor* Actor) { if (ULevelInstanceSubsystem* LevelInstanceSubsystem = Actor->GetWorld()->GetSubsystem()) { LevelInstanceSubsystem->OnActorDeleted(Actor); } } void FLevelInstanceEditorModule::CanMoveActorToLevel(const AActor* ActorToMove, const ULevel* DestLevel, bool& bOutCanMove) { if (UWorld* World = ActorToMove->GetWorld()) { if (ULevelInstanceSubsystem* LevelInstanceSubsystem = World->GetSubsystem()) { if (!LevelInstanceSubsystem->CanMoveActorToLevel(ActorToMove)) { bOutCanMove = false; return; } } } } void FLevelInstanceEditorModule::ExtendContextMenu() { if (UToolMenu* BuildMenu = UToolMenus::Get()->ExtendMenu("LevelEditor.MainMenu.Build")) { FToolMenuSection& Section = BuildMenu->AddSection("LevelEditorLevelInstance", LOCTEXT("PackedLevelActorsHeading", "Packed Level Actor")); FUIAction PackAction( FExecuteAction::CreateLambda([]() { UWorld* World = GEditor->GetEditorWorldContext().World(); if (ULevelInstanceSubsystem* LevelInstanceSubsystem = World->GetSubsystem()) { LevelInstanceSubsystem->PackAllLoadedActors(); } }), FCanExecuteAction::CreateLambda([]() { UWorld* World = GEditor->GetEditorWorldContext().World(); if (ULevelInstanceSubsystem* LevelInstanceSubsystem = World->GetSubsystem()) { return LevelInstanceSubsystem->CanPackAllLoadedActors(); } return false; })); FToolMenuEntry& Entry = Section.AddMenuEntry(NAME_None, LOCTEXT("PackLevelActorsTitle", "Pack Level Actors"), LOCTEXT("PackLevelActorsTooltip", "Update packed level actor blueprints"), FSlateIcon(), PackAction, EUserInterfaceActionType::Button); } auto AddDynamicSection = [](UToolMenu* ToolMenu) { if (ULevelEditorContextMenuContext* LevelEditorMenuContext = ToolMenu->Context.FindContext()) { // Use the actor under the cursor if available (e.g. right-click menu). // Otherwise use the first selected actor if there's one (e.g. Actor pulldown menu or outliner). AActor* ContextActor = LevelEditorMenuContext->HitProxyActor; if (!ContextActor && GEditor->GetSelectedActorCount() != 0) { ContextActor = Cast(GEditor->GetSelectedActors()->GetSelectedObject(0)); } if (ContextActor) { LevelInstanceMenuUtils::CreateEditMenu(ToolMenu, ContextActor); LevelInstanceMenuUtils::CreateCommitDiscardMenu(ToolMenu, ContextActor); LevelInstanceMenuUtils::CreateSaveAsMenu(ToolMenu, ContextActor); LevelInstanceMenuUtils::CreateBreakMenu(ToolMenu, ContextActor); LevelInstanceMenuUtils::CreatePackedBlueprintMenu(ToolMenu, ContextActor); } LevelInstanceMenuUtils::CreateSetCurrentMenu(ToolMenu, ContextActor); LevelInstanceMenuUtils::CreateMoveSelectionToMenu(ToolMenu); } LevelInstanceMenuUtils::CreateCreateMenu(ToolMenu); }; if (UToolMenu* ToolMenu = UToolMenus::Get()->ExtendMenu("LevelEditor.ActorContextMenu.LevelSubMenu")) { ToolMenu->AddDynamicSection("LevelInstanceEditorModuleDynamicSection", FNewToolMenuDelegate::CreateLambda(AddDynamicSection)); } if (UToolMenu* ToolMenu = UToolMenus::Get()->ExtendMenu("LevelEditor.LevelEditorSceneOutliner.ContextMenu.LevelSubMenu")) { ToolMenu->AddDynamicSection("LevelInstanceEditorModuleDynamicSection", FNewToolMenuDelegate::CreateLambda(AddDynamicSection)); } if (UToolMenu* WorldAssetMenu = UToolMenus::Get()->ExtendMenu("ContentBrowser.AssetContextMenu.World")) { FToolMenuSection& Section = WorldAssetMenu->AddDynamicSection("ActorLevelInstance", FNewToolMenuDelegate::CreateLambda([this](UToolMenu* ToolMenu) { if (ToolMenu) { if (UContentBrowserAssetContextMenuContext* AssetMenuContext = ToolMenu->Context.FindContext()) { if (AssetMenuContext->SelectedObjects.Num() != 1) { return; } // World is already loaded by the AssetContextMenu code if (UWorld* WorldAsset = Cast(AssetMenuContext->SelectedObjects[0].Get())) { LevelInstanceMenuUtils::CreateBlueprintFromMenu(ToolMenu, WorldAsset); } } } }), FToolMenuInsert(NAME_None, EToolMenuInsertType::Default)); } } #undef LOCTEXT_NAMESPACE