// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. /*============================================================================= EngineMessagesModule.cpp: Implements the FEngineMessagesModule class. =============================================================================*/ #include "EngineMessagesPrivatePCH.h" /** * Implements the EngineMessages module. */ class FEngineMessagesModule : public IModuleInterface { public: virtual void StartupModule( ) OVERRIDE { } virtual void ShutdownModule( ) OVERRIDE { } virtual bool SupportsDynamicReloading( ) OVERRIDE { return true; } }; // Dummy class initialization UEngineServiceMessages::UEngineServiceMessages( const class FPostConstructInitializeProperties& PCIP ) : Super(PCIP) { } IMPLEMENT_MODULE(FEngineMessagesModule, EngineMessages);