// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "SequencerPrivatePCH.h" #include "SequencerCommands.h" void FSequencerCommands::RegisterCommands() { UI_COMMAND( SetKey, "Set Key", "Sets a key at the current time for the selected actor.", EUserInterfaceActionType::Button, FInputGesture(EKeys::K) ); }