// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class PropertyEditor : ModuleRules { public PropertyEditor(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "UnrealEd", "ActorPickerMode", } ); PrivateIncludePaths.AddRange( new string[] { "Editor/PropertyEditor/Private", "Editor/PropertyEditor/Private/Presentation", "Editor/PropertyEditor/Private/Presentation/PropertyTable", "Editor/PropertyEditor/Private/Presentation/PropertyEditor", "Editor/PropertyEditor/Private/Presentation/PropertyDetails", "Editor/PropertyEditor/Private/UserInterface", "Editor/PropertyEditor/Private/UserInterface/PropertyTable", "Editor/PropertyEditor/Private/UserInterface/PropertyEditor", "Editor/PropertyEditor/Private/UserInterface/PropertyTree", "Editor/PropertyEditor/Private/UserInterface/PropertyDetails", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "MainFrame", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "EditorStyle", "Engine", "InputCore", "Slate", "SlateCore", "EditorWidgets", "Documentation", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "ContentBrowser", "Documentation", "MainFrame", } ); } }