// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. /** * Welds selected objects. */ #pragma once #include "GeomModifier_Weld.generated.h" UCLASS() class UGeomModifier_Weld : public UGeomModifier_Edit { GENERATED_UCLASS_BODY() // Begin UGeomModifier Interface virtual bool Supports() OVERRIDE; protected: virtual bool OnApply() OVERRIDE; // End UGeomModifier Interface };