// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. /** * */ //============================================================================= // GeomModifier_Edit: Maniupalating selected objects with the widget //============================================================================= #pragma once #include "GeomModifier_Edit.generated.h" UCLASS(autoexpandcategories=Settings) class UGeomModifier_Edit : public UGeomModifier { GENERATED_UCLASS_BODY() // Begin UGeomModifier Interface virtual bool InputDelta(class FLevelEditorViewportClient* InViewportClient,FViewport* InViewport,FVector& InDrag,FRotator& InRot,FVector& InScale) OVERRIDE; // End UGeomModifier Interface };