// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class EditorStyle : ModuleRules { public EditorStyle(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Slate", } ); PrivateDependencyModuleNames.AddRange( new string[] { "SlateCore", "TargetPlatform", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Settings", } ); OptimizeCode = CodeOptimization.Never; } }