// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "DetailCustomizationsPrivatePCH.h" #include "StaticMeshComponentDetails.h" #define LOCTEXT_NAMESPACE "StaticMeshComponentDetails" TSharedRef FStaticMeshComponentDetails::MakeInstance() { return MakeShareable( new FStaticMeshComponentDetails ); } void FStaticMeshComponentDetails::CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) { // Create a category so this is displayed early in the properties DetailBuilder.EditCategory( "StaticMesh", TEXT(""), ECategoryPriority::Important); } #undef LOCTEXT_NAMESPACE