// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once class FNavLinkStructCustomization : public IPropertyTypeCustomization { public: // Begin IPropertyTypeCustomization interface virtual void CustomizeHeader( TSharedRef StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) OVERRIDE; virtual void CustomizeChildren( TSharedRef StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) OVERRIDE; // End IPropertyTypeCustomization interface static TSharedRef MakeInstance(); };