// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DetailCustomizations : ModuleRules { public DetailCustomizations(TargetInfo Target) { PrivateIncludePaths.Add("Editor/DetailCustomizations/Private"); // For PCH includes (because they don't work with relative paths, yet) PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorStyle", "UnrealEd", "EditorWidgets", "KismetWidgets", "SharedSettingsWidgets", "ContentBrowser", "BlueprintGraph", "AnimGraph", "PropertyEditor", "LevelEditor", "DesktopPlatform", "ClassViewer", "TargetPlatform", "ExternalImagePicker", "GameProjectGeneration", "MoviePlayer", "SourceControl", "InternationalizationSettings", "SourceCodeAccess", "RHI" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "PropertyEditor", "LandscapeEditor", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "PropertyEditor", "Layers" } ); } }