// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ContentBrowser : ModuleRules { public ContentBrowser(TargetInfo Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools", "CollectionManager", "EditorWidgets", "SourceControl", "SourceControlWindows", "ReferenceViewer" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Engine", "Slate", "SlateCore", "EditorStyle", "SourceControl", "SourceControlWindows", "WorkspaceMenuStructure", "UnrealEd", "EditorWidgets" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "PropertyEditor", "AssetRegistry", "AssetTools", "CollectionManager", "EditorWidgets", "ReferenceViewer" } ); } }