// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "BlueprintGraphPrivatePCH.h" #include "KismetCompiler.h" #define LOCTEXT_NAMESPACE "K2Node" ////////////////////////////////////////////////////////////////////////// // FKCHandler_Branch class FKCHandler_Branch : public FNodeHandlingFunctor { public: FKCHandler_Branch(FKismetCompilerContext& InCompilerContext) : FNodeHandlingFunctor(InCompilerContext) { } virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) OVERRIDE { // For imperative nodes, make sure the exec function was actually triggered and not just included due to an output data dependency UEdGraphPin* ExecTriggeringPin = Context.FindRequiredPinByName(Node, CompilerContext.GetSchema()->PN_Execute, EGPD_Input); if ((ExecTriggeringPin == NULL) || !Context.ValidatePinType(ExecTriggeringPin, CompilerContext.GetSchema()->PC_Exec)) { CompilerContext.MessageLog.Error(*FString::Printf(*LOCTEXT("NoValidExecutionPinForBranch_Error", "@@ must have a valid execution pin @@").ToString()), Node, ExecTriggeringPin); return; } else if (ExecTriggeringPin->LinkedTo.Num() == 0) { CompilerContext.MessageLog.Warning(*FString::Printf(*LOCTEXT("NodeNeverExecuted_Warning", "@@ will never be executed").ToString()), Node); return; } // Generate the output impulse from this node UEdGraphPin* CondPin = Context.FindRequiredPinByName(Node, CompilerContext.GetSchema()->PN_Condition, EGPD_Input); UEdGraphPin* ThenPin = Context.FindRequiredPinByName(Node, CompilerContext.GetSchema()->PN_Then, EGPD_Output); UEdGraphPin* ElsePin = Context.FindRequiredPinByName(Node, CompilerContext.GetSchema()->PN_Else, EGPD_Output); if (Context.ValidatePinType(ThenPin, CompilerContext.GetSchema()->PC_Exec) && Context.ValidatePinType(ElsePin, CompilerContext.GetSchema()->PC_Exec) && Context.ValidatePinType(CondPin, CompilerContext.GetSchema()->PC_Boolean)) { UEdGraphPin* PinToTry = FEdGraphUtilities::GetNetFromPin(CondPin); FBPTerminal** CondTerm = Context.NetMap.Find(PinToTry); if (CondTerm != NULL) // { // First skip the if, if the term is false { FBlueprintCompiledStatement& SkipIfGoto = Context.AppendStatementForNode(Node); SkipIfGoto.Type = KCST_GotoIfNot; SkipIfGoto.LHS = *CondTerm; Context.GotoFixupRequestMap.Add(&SkipIfGoto, ElsePin); } // Now go to the If branch { FBlueprintCompiledStatement& GotoThen = Context.AppendStatementForNode(Node); GotoThen.Type = KCST_UnconditionalGoto; GotoThen.LHS = *CondTerm; Context.GotoFixupRequestMap.Add(&GotoThen, ThenPin); } } else { CompilerContext.MessageLog.Error(*LOCTEXT("ResolveTermPassed_Error", "Failed to resolve term passed into @@").ToString(), CondPin); } } } }; UK2Node_IfThenElse::UK2Node_IfThenElse(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP) { } void UK2Node_IfThenElse::AllocateDefaultPins() { const UEdGraphSchema_K2* K2Schema = GetDefault(); CreatePin(EGPD_Input, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_Execute); UEdGraphPin* ConditionPin = CreatePin(EGPD_Input, K2Schema->PC_Boolean, TEXT(""), NULL, false, false, K2Schema->PN_Condition); ConditionPin->DefaultValue = ConditionPin->AutogeneratedDefaultValue = TEXT("true"); UEdGraphPin* TruePin = CreatePin(EGPD_Output, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_Then); TruePin->PinFriendlyName =LOCTEXT("true", "true"); UEdGraphPin* FalsePin = CreatePin(EGPD_Output, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_Else); FalsePin->PinFriendlyName = LOCTEXT("false", "false"); Super::AllocateDefaultPins(); } FText UK2Node_IfThenElse::GetNodeTitle(ENodeTitleType::Type TitleType) const { return LOCTEXT("Branch", "Branch"); } FLinearColor UK2Node_IfThenElse::GetNodeTitleColor() const { return GetDefault()->ExecBranchNodeTitleColor; } FString UK2Node_IfThenElse::GetTooltip() const { return *LOCTEXT("BrancStatement_Tooltip", "Branch Statement\nIf Condition is true, execution goes to True, otherwise it goes to False").ToString(); } FString UK2Node_IfThenElse::GetKeywords() const { return *LOCTEXT("BranchKeywords", "if bool").ToString(); } UEdGraphPin* UK2Node_IfThenElse::GetThenPin() const { const UEdGraphSchema_K2* K2Schema = GetDefault(); UEdGraphPin* Pin = FindPin(K2Schema->PN_Then); check(Pin != NULL); return Pin; } UEdGraphPin* UK2Node_IfThenElse::GetElsePin() const { const UEdGraphSchema_K2* K2Schema = GetDefault(); UEdGraphPin* Pin = FindPin(K2Schema->PN_Else); check(Pin != NULL); return Pin; } UEdGraphPin* UK2Node_IfThenElse::GetConditionPin() const { const UEdGraphSchema_K2* K2Schema = GetDefault(); UEdGraphPin* Pin = FindPin(K2Schema->PN_Condition); check(Pin != NULL); return Pin; } FNodeHandlingFunctor* UK2Node_IfThenElse::CreateNodeHandler(FKismetCompilerContext& CompilerContext) const { return new FKCHandler_Branch(CompilerContext); } #undef LOCTEXT_NAMESPACE