// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once #include "AnimGraphNode_Base.h" #include "Animation/AnimNode_Root.h" #include "AnimGraphNode_Root.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_Root : public UAnimGraphNode_Base { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category=Settings) FAnimNode_Root Node; // Begin UEdGraphNode interface. virtual FLinearColor GetNodeTitleColor() const OVERRIDE; virtual FString GetTooltip() const OVERRIDE; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE; virtual bool CanUserDeleteNode() const OVERRIDE { return false; } virtual bool CanDuplicateNode() const OVERRIDE { return false; } virtual void GetMenuEntries(FGraphContextMenuBuilder& ContextMenuBuilder) const OVERRIDE; // End UEdGraphNode interface. // UAnimGraphNode_Base interface virtual bool IsSinkNode() const OVERRIDE; // Get the link to the documentation virtual FString GetDocumentationLink() const OVERRIDE; // End of UAnimGraphNode_Base interface };