// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once #include "AnimGraphNode_Base.h" #include "Animation/AnimNode_RefPose.h" #include "AnimGraphNode_MeshRefPose.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_MeshRefPose : public UAnimGraphNode_Base { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category=Settings) FAnimNode_MeshSpaceRefPose Node; // UEdGraphNode interface virtual FLinearColor GetNodeTitleColor() const OVERRIDE; virtual FString GetTooltip() const OVERRIDE; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE; // End of UEdGraphNode interface // UAnimGraphNode_Base interface virtual FString GetNodeCategory() const OVERRIDE; virtual void CreateOutputPins() OVERRIDE; // End of UAnimGraphNode_Base interface };