// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class XmlParser : ModuleRules { public XmlParser( TargetInfo Target ) { PublicIncludePaths.AddRange(new string[] { "Editor/XmlParser/Public" }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); } }