// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. /*============================================================================= ScreenShotDataItem.h: Implements the ScreenShotDataItem class. =============================================================================*/ #pragma once // Dummy data used to test the Screen Shot Comparison UI struct FScreenShotDataItem { // Constructors FScreenShotDataItem( const FString& InViewName, const FString& InDeviceName, const FString& InAssetName, const int32 InChangeListNumber ) : AssetName( InAssetName ) , ChangeListNumber( InChangeListNumber ) , DeviceName( InDeviceName ) , ViewName( InViewName ) {} public: // The asset name associated with the view FString AssetName; // The change list the view came from int32 ChangeListNumber; // The device the screen shot came from FString DeviceName; // The name of the view FString ViewName; };