// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class Profiler : ModuleRules { public Profiler( TargetInfo Target ) { PrivateIncludePaths.AddRange ( new string[] { "Developer/Profiler/Private", "Developer/Profiler/Private/Widgets", } ); PublicDependencyModuleNames.AddRange ( new string[] { "Core", "InputCore", "RHI", "RenderCore", "Slate", "EditorStyle", "ProfilerClient", "DesktopPlatform", } ); PrivateDependencyModuleNames.AddRange( new string[] { "SlateCore", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Messaging", "SessionServices", } ); PublicIncludePaths.AddRange ( new string[] { "Developer/Profiler/Public", "Developer/Profiler/Public/Interfaces", } ); } }