// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class FriendsAndChat : ModuleRules { public FriendsAndChat(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Slate", "OnlineSubsystem" } ); PrivateDependencyModuleNames.AddRange( new string[] { "SlateCore", "Sockets", "OnlineSubsystem" } ); PrivateIncludePaths.AddRange( new string[] { "Developer/FriendsAndChat/Private", "Developer/FriendsAndChat/Private/UI/Widgets", "Developer/FriendsAndChat/Private/Models", } ); PublicIncludePaths.AddRange( new string[] { "Developer/FriendsAndChat/Public/Models", "Developer/FriendsAndChat/Public/Interfaces" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "HTTP", "EditorStyle", "OnlineSubsystem" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "HTTP", "EditorStyle", } ); if (UEBuildConfiguration.bCompileMcpOSS == true) { PublicDependencyModuleNames.AddRange( new string[] { "OnlineSubsystemMcp", } ); PrivateDependencyModuleNames.AddRange( new string[] { "OnlineSubsystemMcp", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "OnlineSubsystemMcp", } ); } } }