// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CrashTracker : ModuleRules { public CrashTracker(TargetInfo Target) { PrivateIncludePaths.Add("Developer/CrashTracker/Private"); PublicDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "ImageWrapper", "RenderCore", "RHI", "ShaderCore", "Slate", "SlateCore", } ); } }