// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once #include "ModuleManager.h" #include "IAssetTypeActions.h" #include "IAssetTools.h" class FAssetToolsModule : public IModuleInterface { public: virtual void StartupModule(); virtual void ShutdownModule(); virtual IAssetTools& Get() const; private: IAssetTools* AssetTools; class FAssetToolsConsoleCommands* ConsoleCommands; };