// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. /*============================================================================= PostProcessUIBlur.usf: PostProcessing shader to blur content behind some UI elements =============================================================================*/ #include "Common.usf" #include "PostProcessCommon.usf" void MainPS(float4 UVAndScreenPos : TEXCOORD0, out float4 OutColor : SV_Target0) { float2 UV = UVAndScreenPos.xy; OutColor = Texture2DSample(PostprocessInput1, PostprocessInput1Sampler, UV); // later we can add here more interesting effects e.g. distortion }