#!/bin/sh ## Unreal Engine 4 AutomationTool setup script ## Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. ## This script is expecting to exist in the UE4/Engine/Build/BatchFiles directory. It will not work correctly ## if you copy it to a different location and run it. echo echo Running AutomationTool... echo # Setup Mono source "`dirname "$0"`/Mac/SetupMono.sh" "`dirname "$0"`/Mac" # put ourselves into Engine directory (two up from location of this script) pushd "`dirname "$0"`/../.." UATDirectory=Binaries/DotNET/ UATNoCompileArg= if [ ! -f Build/BatchFiles/RunUAT.command ]; then echo RunUAT ERROR: The batch file does not appear to be located in the /Engine/Build/BatchFiles directory. This script must be run from within that directory. exit 1 fi # see if we have the no compile arg echo Checking for -NoCompile args=“$@“ HAS_NO_COMPILE=`echo $args | grep -i nocompile` if [ "$HAS_NO_COMPILE" == "$args" ]; then UATNoCompileArg=-NoCompile else UATNoCompileArg= fi # see if the .csproj exists to be compiled # @todo: Check for an override envvar: if not "%ForcePrecompiledUAT%"=="" goto NoVisualStudio2010Environment if [ "$UATNoCompileArg" != "-NoCompile" ]; then if [ ! -f Source/Programs/AutomationTool/AutomationTool_Mono.csproj ]; then echo No project to compile, attempting to use precompiled AutomationTool UATNoCompileArg=-NoCompile else echo Check if $UATDirectory contains AutomationTool.exe if [ -f "$UATDirectory/AutomationTool.exe" ]; then echo AutomationTool exists: Deleting rm -f $UATDirectory/AutomationTool.exe if [ -d "$UATDirectory/AutomationScripts" ]; then echo Deleting all AutomationScript dlls rm -rf $UATDirectory/AutomationScripts fi fi echo Compiling AutomationTool with xbuild xbuild Source/Programs/AutomationTool/AutomationTool_Mono.csproj /property:Configuration=Development /property:Platform=AnyCPU /property:TargetFrameworkVersion=v4.5 /tv:4.0 /verbosity:quiet /nologo |grep -i error # make sure it succeeded if [ $? -ne 1 ]; then echo RunUAT ERROR: AutomationTool failed to compile. exit 1 else echo Compilation Succeeded fi fi fi ## Run AutomationTool #run UAT pushd $UATDirectory if [ -z "$uebp_LogFolder" ]; then LogDir=$HOME/Library/Logs/Unreal\ Engine/LocalBuildLogs else LogDir="$uebp_LogFolder" fi # you can't set a dotted env var nicely in sh, but env will run a command with a list of env vars set, including dotted ones echo Start UAT: mono AutomationTool.exe "$@" env uebp_LogFolder="$LogDir" mono AutomationTool.exe "$@" $UATNoCompileArg UATReturn=$? # @todo: Copy log files to somewhere useful # if not "%uebp_LogFolder%" == "" copy log*.txt %uebp_LogFolder%\UAT_*.* # if "%uebp_LogFolder%" == "" copy log*.txt c:\LocalBuildLogs\UAT_*.* cp log*.txt /var/log if [ $UATReturn -ne 0 ]; then echo RunUAT ERROR: AutomationTool was unable to run successfully. exit 1 fi