// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class PropertyPath : ModuleRules { public PropertyPath(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject" }); PrivateIncludePaths.AddRange( new string[] { "Runtime/PropertyPath/Private" } ); } }