// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ClientPilotBlackboardManager.h" #include "UObject/Object.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "ClientPilotComponent.generated.h" class UClientPilotBlackboard; UCLASS() class CLIENTPILOT_API UClientPilotComponent : public UObject { GENERATED_BODY() public: UClientPilotComponent(); UClientPilotBlackboard* GetBlackboardInstance(); virtual void ThinkAndAct(); };