// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DerivedDataTool : ModuleRules { public DerivedDataTool(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.Add("Runtime/Launch/Public"); PrivateIncludePaths.Add("Runtime/Launch/Private"); // LaunchEngineLoop.cpp PrivateDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.Add("Projects"); PrivateDependencyModuleNames.Add("DerivedDataCache"); } }