// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreTypes.h" #include "UObject/ObjectMacros.h" #include "Commandlets/Commandlet.h" #include "DiffAssetBulkDataCommandlet.generated.h" // Detailed comments in DiffAssetBulkDataCommandlet.cpp UCLASS() class UDiffAssetBulkDataCommandlet : public UCommandlet { GENERATED_UCLASS_BODY() public: // Begin UCommandlet Interface virtual int32 Main(const FString& Params) override; // End UCommandlet Interface private: };