// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Internationalization/Text.h" #include "Templates/SharedPointer.h" #include "Toolkits/BaseToolkit.h" #include "UObject/NameTypes.h" class FAssetEditorModeUILayer; class FLevelInstanceEditorModeToolkit : public FModeToolkit { public: FLevelInstanceEditorModeToolkit(); // IToolkit interface virtual FName GetToolkitFName() const override; virtual FText GetBaseToolkitName() const override; virtual void SetModeUILayer(const TSharedPtr InLayer) override; };