// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LevelAssetEditor : ModuleRules { public LevelAssetEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "EditorInteractiveToolsFramework", "InteractiveToolsFramework", "ToolMenus", "TypedElementFramework", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "Projects", "InputCore", "EditorFramework", "UnrealEd", "ToolMenus", "CoreUObject", "Engine", "Slate", "SlateCore", // ... add private dependencies that you statically link with here ... } ); } }