// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TraceAnalysis : ModuleRules { public TraceAnalysis(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.Add("Asio"); PrivateDependencyModuleNames.Add("Cbor"); PrivateDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.Add("Sockets"); PrivateDependencyModuleNames.Add("TraceLog"); } }