// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class QuadricMeshReduction : ModuleRules { public QuadricMeshReduction(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.Add("CoreUObject"); PrivateDependencyModuleNames.Add("Engine"); PrivateDependencyModuleNames.Add("RenderCore"); PrivateDependencyModuleNames.Add("MeshDescription"); PrivateDependencyModuleNames.Add("MeshUtilitiesCommon"); PrivateDependencyModuleNames.Add("StaticMeshDescription"); PrivateIncludePathModuleNames.AddRange( new string[] { "MeshReductionInterface", } ); PublicIncludePaths.Add("Developer/MeshSimplifier/Private"); //PrivateIncludePaths.Add("Developer/MeshSimplifier/Private"); } }