// Copyright Epic Games, Inc. All Rights Reserved. #include "Dataflow/GeometryCollectionNodesPlugin.h" #include "CoreMinimal.h" #include "Dataflow/DataflowNodeFactory.h" #include "Dataflow/GeometryCollectionNodes.h" #include "Dataflow/Nodes/GeometryCollectionAssetNodes.h" #include "Dataflow/GeometryCollectionProcessingNodes.h" #include "Dataflow/GeometryCollectionSkeletalMeshNodes.h" #include "Dataflow/GeometryCollectionSelectionNodes.h" #include "Dataflow/GeometryCollectionMeshNodes.h" #include "Dataflow/GeometryCollectionClusteringNodes.h" #include "Dataflow/GeometryCollectionFracturingNodes.h" #define LOCTEXT_NAMESPACE "DataflowNodes" void IGeometryCollectionNodesPlugin::StartupModule() { Dataflow::GeometryCollectionEngineNodes(); Dataflow::GeometryCollectionEngineAssetNodes(); Dataflow::GeometryCollectionProcessingNodes(); Dataflow::GeometryCollectionSkeletalMeshNodes(); Dataflow::GeometryCollectionSelectionNodes(); Dataflow::GeometryCollectionMeshNodes(); Dataflow::GeometryCollectionClusteringNodes(); Dataflow::GeometryCollectionFracturingNodes(); } void IGeometryCollectionNodesPlugin::ShutdownModule() { } IMPLEMENT_MODULE(IGeometryCollectionNodesPlugin, GeometryCollectionNodes) #undef LOCTEXT_NAMESPACE