// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class EngineAssetDefinitions : ModuleRules { public EngineAssetDefinitions(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "ContentBrowser", "AssetDefinition", "UnrealEd", "ToolMenus", "CoreUObject", "RHI", "Engine", "AssetRegistry", "AssetTools", "SlateCore", "InputCore", "Slate", "Kismet", "DesktopPlatform", "Foliage", "Landscape", "PhysicsCore", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "VirtualTexturingEditor", "CurveAssetEditor", "StaticMeshEditor", "TextureEditor", "MaterialEditor", "PhysicsAssetEditor", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "VirtualTexturingEditor", "CurveAssetEditor", "StaticMeshEditor", "TextureEditor", "MaterialEditor", "PhysicsAssetEditor", } ); } }