[DataDrivenPlatformInfo] bIsConfidential=false TargetSettingsIniSectionName=/Script/IOSRuntimeSettings.IOSRuntimeSettings bHasDedicatedGamepad=false bInputSupportConfigurable=false DefaultInputType=Touch bSupportsMouseAndKeyboard=false bSupportsGamepad=true bCanChangeGamepadType=true bSupportsTouch=true GlobalIdentifier=988EBA73F971495BAFB09639F8C796BD NormalIconPath=Launcher/IOS/Platform_IOS_24x LargeIconPath=Launcher/IOS/Platform_IOS_128x XLargeIconPath= AutoSDKPath= Windows:TutorialPath=SharingAndReleasing/Mobile/iOS Mac:TutorialPath=SharingAndReleasing/Mobile/iOS Linux:TutorialPath=SharingAndReleasing/Mobile/iOS Windows:bIsEnabled=true Mac:bIsEnabled=true Linux:bIsEnabled=false bUsesHostCompiler=false bUATClosesAfterLaunch=true PlatformGroupName=Mobile [PreviewPlatform IOSMetal] PlatformName=IOS ShaderFormat=SF_METAL ShaderPlatform=METAL ActiveIconName=LevelEditor.PreviewMode.iOS.Enabled InactiveIconName=LevelEditor.PreviewMode.iOS.Disabled MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_iOS", "Mobile preview using iOS material quality settings.") IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_iOS", "iOS") DeviceProfileName=IOS [PreviewPlatform IOSMetalSM5] PlatformName=IOS ShaderFormat=SF_METAL_MRT ShaderPlatform=METAL_MRT EnabledCVar=ini:Engine:IOS:/Script/IOSRuntimeSettings.IOSRuntimeSettings:bSupportsMetalMRT ActiveIconName=LevelEditor.PreviewMode.iOSSM5.Enabled InactiveIconName=LevelEditor.PreviewMode.iOSSM5.Disabled MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_iOSSM5", "Mobile preview using iOS SM5 material quality settings.") IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_iOSSM5", "iOS SM5") DeviceProfileName=IOS [ShaderPlatform METAL] Language=Metal MaxFeatureLevel=ES3_1 ShaderFormat=SF_METAL bIsMobile=true bTargetsTiledGPU=true bSupports4ComponentUAVReadWrite=true bSupportsManualVertexFetch=false bSupportsVolumeTextureAtomics=false FriendlyName=LOCTEXT("FriendlyShaderPlatformName_IOSES31", "IOS Shader Model 3_1") [ShaderPlatform METAL_MRT] Language=Metal MaxFeatureLevel=SM5 ShaderFormat=SF_METAL_MRT bIsMetalMRT=true bTargetsTiledGPU=true bSupportsIndexBufferUAVs=true bSupports4ComponentUAVReadWrite=true bSupportsManualVertexFetch=false bSupportsVolumeTextureAtomics=false FriendlyName=LOCTEXT("FriendlyShaderPlatformName_IOSSM5", "IOS Shader Model 5")