// Copyright Epic Games, Inc. All Rights Reserved. #include "MetasoundGraphCoreModule.h" #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" #include "MetasoundPrimitives.h" #include "MetasoundDataReferenceTypes.h" #include "MetasoundTime.h" #include "MetasoundFrequency.h" #include "MetasoundWave.h" REGISTER_METASOUND_DATATYPE(bool, "Primitive:Bool", ::Metasound::ELiteralArgType::Boolean) REGISTER_METASOUND_DATATYPE(int32, "Primitive:Int32", ::Metasound::ELiteralArgType::Integer) REGISTER_METASOUND_DATATYPE(int64, "Primitive:Int64", ::Metasound::ELiteralArgType::Integer) REGISTER_METASOUND_DATATYPE(float, "Primitive:Float", ::Metasound::ELiteralArgType::Float) REGISTER_METASOUND_DATATYPE(double, "Primitive:Double", ::Metasound::ELiteralArgType::Float) namespace Metasound { REGISTER_METASOUND_DATATYPE(FBop, "Primitive:Bop", ::Metasound::ELiteralArgType::Boolean) REGISTER_METASOUND_DATATYPE(FFloatTime, "Primitive:Time", ::Metasound::ELiteralArgType::Float) REGISTER_METASOUND_DATATYPE(FDoubleTime, "Primitive:Time:HighResolution", ::Metasound::ELiteralArgType::Float) REGISTER_METASOUND_DATATYPE(FSampleTime, "Primitive:Time:SampleResolution", ::Metasound::ELiteralArgType::Float) REGISTER_METASOUND_DATATYPE(FFrequency, "Primitive:Frequency", ::Metasound::ELiteralArgType::Float) REGISTER_METASOUND_DATATYPE(FWave, "Primitive:Wave") } namespace Metasound { class FMetasoundStandardNodesModule : public IMetasoundGraphCoreModule { }; } IMPLEMENT_MODULE(Metasound::FMetasoundStandardNodesModule, MetasoundStandardNodes);