// Copyright Epic Games, Inc. All Rights Reserved. #include "StateTreeDelegates.h" namespace UE::StateTree::Delegates { #if WITH_EDITOR FOnIdentifierChanged OnIdentifierChanged; FOnSchemaChanged OnSchemaChanged; FOnParametersChanged OnParametersChanged; FOnStateParametersChanged OnStateParametersChanged; FOnBreakpointsChanged OnBreakpointsChanged; FOnPostCompile OnPostCompile; FOnRequestCompile OnRequestCompile; #endif }; // UE::StateTree::Delegates