// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once class SGraphNodeMaterialResult : public SGraphNode { public: SLATE_BEGIN_ARGS(SGraphNodeMaterialResult){} SLATE_END_ARGS() void Construct(const FArguments& InArgs, class UMaterialGraphNode_Root* InNode); // SGraphNode interface virtual void CreatePinWidgets() override; virtual void PopulateMetaTag(FGraphNodeMetaData* TagMeta) const override; // End of SGraphNode interface // SNodePanel::SNode interface virtual void MoveTo(const FVector2D& NewPosition, FNodeSet& NodeFilter) override; // End of SNodePanel::SNode interface private: UMaterialGraphNode_Root* RootNode; };