// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SlateReflector : ModuleRules { public SlateReflector(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "InputCore", "Slate", "SlateCore", } ); PrivateIncludePaths.AddRange( new string[] { "Developer/SlateReflector/Private", "Developer/SlateReflector/Private/Models", "Developer/SlateReflector/Private/Widgets", } ); } }