// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. /*============================================================================= PostProcessPassThrough.usf: PostProcessing Pass Through =============================================================================*/ #include "Common.usf" #include "PostProcessCommon.usf" // pixel shader void MainPS(float4 InUV : TEXCOORD0, out float4 OutColor : SV_Target0) { OutColor = Texture2DSample(PostprocessInput0, PostprocessInput0Sampler, InUV.xy); }