// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class LinuxCommonStartup : ModuleRules { public LinuxCommonStartup(TargetInfo Target) { PrivateDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.Add("Projects"); if (Target.Type == TargetRules.TargetType.Editor) { PrivateDependencyModuleNames.AddRange( new string[] { "SourceControl", } ); } } }