// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SlateFileDialogs : ModuleRules { public SlateFileDialogs(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "InputCore", "Slate", "SlateCore", "DirectoryWatcher", } ); PrivateIncludePaths.AddRange( new string[] { "Developer/SlateFileDialogs/Private", } ); PrivateIncludePathModuleNames.Add("TargetPlatform"); } }