// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ShaderPreprocessor : ModuleRules { public ShaderPreprocessor(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ShaderCore", } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "MCPP"); } }