// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. #include "GameplayDebuggerPrivatePCH.h" #include "GameplayDebuggerConfig.h" #include "GameplayDebuggerTypes.h" UGameplayDebuggerConfig::UGameplayDebuggerConfig(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { ActivationKey = EKeys::Apostrophe; CategoryRowNextKey = EKeys::Add; CategoryRowPrevKey = EKeys::Subtract; CategorySlot0 = EKeys::NumPadZero; CategorySlot1 = EKeys::NumPadOne; CategorySlot2 = EKeys::NumPadTwo; CategorySlot3 = EKeys::NumPadThree; CategorySlot4 = EKeys::NumPadFour; CategorySlot5 = EKeys::NumPadFive; CategorySlot6 = EKeys::NumPadSix; CategorySlot7 = EKeys::NumPadSeven; CategorySlot8 = EKeys::NumPadEight; CategorySlot9 = EKeys::NumPadNine; GameHUDKey = EKeys::Tilde; GameHUDModifiers.bCtrl = true; bUseGameHUDModifiers = true; DebugMessagesKey = EKeys::Tab; DebugMessagesModifiers.bCtrl = true; bUseDebugMessagesModifiers = true; SpectatorKey = EKeys::Tab; bEnableExtension_GameHUD = true; bEnableExtension_Spectator = true; DebugCanvasPaddingLeft = 10.0f; DebugCanvasPaddingRight = 10.0f; DebugCanvasPaddingTop = 10.0f; DebugCanvasPaddingBottom = 10.0f; }