// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #include "LogVisualizer.h" #include "Runtime/Core/Public/Features/IModularFeatures.h" #include "LogVisualizerStyle.h" #include "SDockTab.h" #include "VisualLoggerRenderingActor.h" #include "LogVisualizerSettings.h" #if WITH_EDITOR #include "Editor/EditorEngine.h" #include "ISettingsModule.h" #include "LevelEditor.h" #include "WorkspaceMenuStructureModule.h" #endif // WITH_EDITOR #define LOCTEXT_NAMESPACE "FLogVisualizerModule" static const FName VisualLoggerTabName("VisualLogger"); //DEFINE_LOG_CATEGORY(LogLogVisualizer); class FLogVisualizerModule : public ILogVisualizer { public: // Begin IModuleInterface virtual void StartupModule() override; virtual void ShutdownModule() override; // End IModuleInterface virtual void Goto(float Timestamp, FName LogOwner) override; virtual void GotoNextItem() override; virtual void GotoPreviousItem() override; private: TSharedRef SpawnLogVisualizerTab(const FSpawnTabArgs& SpawnTabArgs); }; void FLogVisualizerModule::StartupModule() { FLogVisualizerStyle::Initialize(); FLogVisualizer::Initialize(); FVisualLoggerCommands::Register(); IModularFeatures::Get().RegisterModularFeature(VisualLoggerTabName, this); FGlobalTabmanager::Get()->RegisterNomadTabSpawner( VisualLoggerTabName, FOnSpawnTab::CreateRaw(this, &FLogVisualizerModule::SpawnLogVisualizerTab)) .SetGroup(WorkspaceMenu::GetMenuStructure().GetDeveloperToolsMiscCategory()) .SetDisplayName(NSLOCTEXT("LogVisualizerApp", "TabTitle", "Visual Logger")) .SetTooltipText(NSLOCTEXT("LogVisualizerApp", "TooltipText", "Opens Visual Logger tool.")) .SetIcon(FSlateIcon(FLogVisualizerStyle::GetStyleSetName(), "LogVisualizerApp.TabIcon")); ISettingsModule* SettingsModule = FModuleManager::GetModulePtr("Settings"); if (SettingsModule != nullptr) { SettingsModule->RegisterSettings("Editor", "General", "VisualLogger", LOCTEXT("AIToolsSettingsName", "Visual Logger"), LOCTEXT("AIToolsSettingsDescription", "General settings for UE4 AI Tools."), ULogVisualizerSettings::StaticClass()->GetDefaultObject() ); } } void FLogVisualizerModule::ShutdownModule() { FGlobalTabmanager::Get()->UnregisterTabSpawner(VisualLoggerTabName); FVisualLoggerCommands::Unregister(); IModularFeatures::Get().UnregisterModularFeature(VisualLoggerTabName, this); ISettingsModule* SettingsModule = FModuleManager::GetModulePtr("Settings"); if (SettingsModule != nullptr) { SettingsModule->UnregisterSettings("Editor", "General", "VisualLogger"); } FLogVisualizer::Shutdown(); FLogVisualizerStyle::Shutdown(); } TSharedRef FLogVisualizerModule::SpawnLogVisualizerTab(const FSpawnTabArgs& SpawnTabArgs) { const TSharedRef MajorTab = SNew(SDockTab) .TabRole(ETabRole::NomadTab); TSharedPtr TabContent; TabContent = SNew(SVisualLogger, MajorTab, SpawnTabArgs.GetOwnerWindow()); MajorTab->SetContent(TabContent.ToSharedRef()); return MajorTab; } void FLogVisualizerModule::Goto(float Timestamp, FName LogOwner) { FLogVisualizer::Get().Goto(Timestamp, LogOwner); } void FLogVisualizerModule::GotoNextItem() { FLogVisualizer::Get().GotoNextItem(); } void FLogVisualizerModule::GotoPreviousItem() { FLogVisualizer::Get().GotoPreviousItem(); } IMPLEMENT_MODULE(FLogVisualizerModule, LogVisualizer); #undef LOCTEXT_NAMESPACE