// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "IScriptEditorPlugin.h" #include "CoreUObject.h" #include "ModuleManager.h" #include "Engine.h" #include "UnrealEd.h" #include "ScriptBlueprintGeneratedClass.h" #include "ScriptFactory.h" #include "ReimportScriptFactory.h" #include "AssetTypeActions_Base.h" #include "ScriptPluginComponent.h" #include "ClassViewerModule.h" #include "ClassViewerFilter.h" #include "Kismet2/KismetEditorUtilities.h" #include "Kismet2/SClassPickerDialog.h" DECLARE_LOG_CATEGORY_EXTERN(LogScriptEditorPlugin, Log, All);