// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include #include "Runtime/Launch/Resources/Version.h" ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0 PRODUCTVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0 FILEFLAGSMASK 0x17L #ifdef _DEBUG FILEFLAGS 0x1L #else FILEFLAGS 0x0L #endif FILEOS 0x4L FILETYPE 0x2L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "CompanyName", EPIC_COMPANY_NAME VALUE "LegalCopyright", EPIC_COPYRIGHT_STRING VALUE "ProductName", EPIC_PRODUCT_NAME VALUE "ProductVersion", ENGINE_VERSION_STRING VALUE "FileDescription", "UnrealCEFSubProcess" VALUE "InternalName", "UnrealCEFSubProcess" VALUE "OriginalFilename", "UnrealCEFSubProcess.exe" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END ///////////////////////////////////////////////////////////////////////////// // // Application Manifest // #if _DEBUG // Debug manifest #if _WIN64 1 RT_MANIFEST "Debug-UnrealCEFSubProcess-Win64.manifest" #else 1 RT_MANIFEST "Debug-UnrealCEFSubProcess-Win32.manifest" #endif #else // Release manifest #if _WIN64 1 RT_MANIFEST "UnrealCEFSubProcess-Win64.manifest" #else 1 RT_MANIFEST "UnrealCEFSubProcess-Win32.manifest" #endif #endif