// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class GeometryCache : ModuleRules { public GeometryCache(TargetInfo Target) { PublicIncludePaths.Add("Runtime/GeometryCache/Public"); PrivateIncludePaths.Add("Runtime/GeometryCache/Private"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac "Engine", "Slate", "SlateCore", "InputCore", "EditorStyle", "UnrealEd", "AssetTools", "RenderCore", "ShaderCore", "RHI" } ); } }