// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class BuildPatchTool : ModuleRules { public BuildPatchTool( TargetInfo Target ) { PublicIncludePaths.Add("Runtime/Launch/Public"); // For LaunchEngineLoop.cpp include PrivateIncludePaths.Add("Runtime/Launch/Private"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "BuildPatchServices", "Projects", // The below items are not strictly needed by BPT, but core appears to need them during initialization "PakFile", "SandboxFile", "NetworkFile", "StreamingFile" } ); } }