// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using AutomationTool; using UnrealBuildTool; namespace Rocket { public class RocketBuild : GUBP.GUBPNodeAdder { static readonly string[] CurrentTemplates = { "FP_FirstPerson", "FP_FirstPersonBP", "TP_FirstPerson", "TP_FirstPersonBP", "TP_Flying", "TP_FlyingBP", "TP_Rolling", "TP_RollingBP", "TP_SideScroller", "TP_SideScrollerBP", "TP_ThirdPerson", "TP_ThirdPersonBP", "TP_TopDown", "TP_TopDownBP", "TP_TwinStick", "TP_TwinStickBP", "TP_Vehicle", "TP_VehicleBP", "TP_Puzzle", "TP_PuzzleBP", "TP_2DSideScroller", "TP_2DSideScrollerBP", "TP_VehicleAdv", "TP_VehicleAdvBP", }; static readonly string[] CurrentFeaturePacks = { "FP_FirstPerson", "FP_FirstPersonBP", "TP_Flying", "TP_FlyingBP", "TP_Rolling", "TP_RollingBP", "TP_SideScroller", "TP_SideScrollerBP", "TP_ThirdPerson", "TP_ThirdPersonBP", "TP_TopDown", "TP_TopDownBP", "TP_TwinStick", "TP_TwinStickBP", "TP_Vehicle", "TP_VehicleBP", "TP_Puzzle", "TP_PuzzleBP", "TP_2DSideScroller", "TP_2DSideScrollerBP", "TP_VehicleAdv", "TP_VehicleAdvBP", "StarterContent", "MobileStarterContent", }; public RocketBuild() { } public override void AddNodes(GUBP bp, GUBP.GUBPBranchConfig BranchConfig, UnrealTargetPlatform HostPlatform, List ActivePlatforms) { if (!BranchConfig.BranchOptions.bNoInstalledEngine) { // Find all the target platforms for this host platform. List TargetPlatforms = GetTargetPlatforms(bp, HostPlatform); // Remove any platforms that aren't available on this machine TargetPlatforms.RemoveAll(x => !ActivePlatforms.Contains(x)); // Get the temp directory for stripped files for this host string StrippedDir = Path.GetFullPath(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Engine", "Saved", "Rocket", HostPlatform.ToString())); // Strip the host platform if (StripRocketNode.IsRequiredForPlatform(HostPlatform)) { BranchConfig.AddNode(new StripRocketToolsNode(BranchConfig, HostPlatform, StrippedDir)); BranchConfig.AddNode(new StripRocketEditorNode(BranchConfig, HostPlatform, StrippedDir)); } // Strip all the target platforms that are built on this host foreach (UnrealTargetPlatform TargetPlatform in TargetPlatforms) { if (GetSourceHostPlatform(BranchConfig.HostPlatforms, HostPlatform, TargetPlatform) == HostPlatform && StripRocketNode.IsRequiredForPlatform(TargetPlatform)) { BranchConfig.AddNode(new StripRocketMonolithicsNode(BranchConfig, HostPlatform, TargetPlatform, StrippedDir)); } } // Build the DDC BranchConfig.AddNode(new BuildDerivedDataCacheNode(BranchConfig, HostPlatform, GetCookPlatforms(HostPlatform, TargetPlatforms), CurrentFeaturePacks)); // Generate a list of files that needs to be copied for each target platform BranchConfig.AddNode(new FilterRocketNode(BranchConfig, HostPlatform, TargetPlatforms, CurrentFeaturePacks, CurrentTemplates)); // Copy the install to the output directory string LocalOutputDir = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "LocalBuilds", "Rocket", CommandUtils.GetGenericPlatformName(HostPlatform)); BranchConfig.AddNode(new GatherRocketNode(BranchConfig, HostPlatform, TargetPlatforms, LocalOutputDir)); // Add the aggregate node for the entire install GUBP.SharedAggregatePromotableNode PromotableNode = (GUBP.SharedAggregatePromotableNode)BranchConfig.FindAggregateNode(GUBP.SharedAggregatePromotableNode.StaticGetFullName()); PromotableNode.AddDependency(FilterRocketNode.StaticGetFullName(HostPlatform)); PromotableNode.AddDependency(BuildDerivedDataCacheNode.StaticGetFullName(HostPlatform)); // Add a node for GitHub promotions if(HostPlatform == UnrealTargetPlatform.Win64) { string GitConfigRelativePath = "Engine/Build/Git/UnrealBot.ini"; if(CommandUtils.FileExists(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, GitConfigRelativePath))) { BranchConfig.AddNode(new BuildGitPromotable(HostPlatform, BranchConfig.HostPlatforms, GitConfigRelativePath)); PromotableNode.AddDependency(BuildGitPromotable.StaticGetFullName(HostPlatform)); } } // Get the output directory for the build zips string PublishedEngineDir; if (ShouldDoSeriousThingsLikeP4CheckinAndPostToMCP(BranchConfig)) { PublishedEngineDir = CommandUtils.CombinePaths(CommandUtils.RootSharedTempStorageDirectory(), "Rocket", "Automated", GetBuildLabel(), CommandUtils.GetGenericPlatformName(HostPlatform)); } else { PublishedEngineDir = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "LocalBuilds", "RocketPublish", CommandUtils.GetGenericPlatformName(HostPlatform)); } // Publish the install to the network BranchConfig.AddNode(new PublishRocketNode(HostPlatform, LocalOutputDir, PublishedEngineDir)); BranchConfig.AddNode(new PublishRocketSymbolsNode(BranchConfig, HostPlatform, TargetPlatforms, PublishedEngineDir + "Symbols")); // Add a dependency on this being published as part of the shared promotable being labeled GUBP.SharedLabelPromotableSuccessNode LabelPromotableNode = (GUBP.SharedLabelPromotableSuccessNode)BranchConfig.FindAggregateNode(GUBP.SharedLabelPromotableSuccessNode.StaticGetFullName()); LabelPromotableNode.AddDependency(PublishRocketNode.StaticGetFullName(HostPlatform)); LabelPromotableNode.AddDependency(PublishRocketSymbolsNode.StaticGetFullName(HostPlatform)); // Add dependencies on a promotable to do these steps too GUBP.WaitForSharedPromotionUserInput WaitForPromotionNode = (GUBP.WaitForSharedPromotionUserInput)BranchConfig.FindNode(GUBP.WaitForSharedPromotionUserInput.StaticGetFullName(true)); WaitForPromotionNode.AddDependency(PublishRocketNode.StaticGetFullName(HostPlatform)); WaitForPromotionNode.AddDependency(PublishRocketSymbolsNode.StaticGetFullName(HostPlatform)); // Push everything behind the promotion triggers if we're doing things on the build machines if (ShouldDoSeriousThingsLikeP4CheckinAndPostToMCP(BranchConfig) || bp.ParseParam("WithRocketPromotable")) { string WaitForTrigger = GUBP.WaitForSharedPromotionUserInput.StaticGetFullName(false); GatherRocketNode GatherRocket = (GatherRocketNode)BranchConfig.FindNode(GatherRocketNode.StaticGetFullName(HostPlatform)); GatherRocket.AddDependency(WaitForTrigger); PublishRocketSymbolsNode PublishRocketSymbols = (PublishRocketSymbolsNode)BranchConfig.FindNode(PublishRocketSymbolsNode.StaticGetFullName(HostPlatform)); PublishRocketSymbols.AddDependency(WaitForTrigger); } } } public static string GetBuildLabel() { return FEngineVersionSupport.FromVersionFile(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, @"Engine\Source\Runtime\Launch\Resources\Version.h")).ToString(); } public static List GetTargetPlatforms(BuildCommand Command, UnrealTargetPlatform HostPlatform) { List TargetPlatforms = new List(); if(!Command.ParseParam("NoTargetPlatforms")) { // Always support the host platform TargetPlatforms.Add(HostPlatform); // Add other target platforms for each host platform if(HostPlatform == UnrealTargetPlatform.Win64) { TargetPlatforms.Add(UnrealTargetPlatform.Win32); } if(HostPlatform == UnrealTargetPlatform.Win64 || HostPlatform == UnrealTargetPlatform.Mac) { TargetPlatforms.Add(UnrealTargetPlatform.Android); } if(HostPlatform == UnrealTargetPlatform.Win64 || HostPlatform == UnrealTargetPlatform.Mac) { TargetPlatforms.Add(UnrealTargetPlatform.IOS); } if(HostPlatform == UnrealTargetPlatform.Win64) { TargetPlatforms.Add(UnrealTargetPlatform.Linux); } if(HostPlatform == UnrealTargetPlatform.Win64 || HostPlatform == UnrealTargetPlatform.Mac ) { TargetPlatforms.Add(UnrealTargetPlatform.HTML5); } // Remove any platforms that aren't enabled on the command line string TargetPlatformFilter = Command.ParseParamValue("TargetPlatforms", null); if(TargetPlatformFilter != null) { List NewTargetPlatforms = new List(); foreach (string TargetPlatformName in TargetPlatformFilter.Split(new char[]{ '+' }, StringSplitOptions.RemoveEmptyEntries)) { UnrealTargetPlatform TargetPlatform; if(!Enum.TryParse(TargetPlatformName, out TargetPlatform)) { throw new AutomationException("Unknown target platform '{0}' specified on command line"); } else if(TargetPlatforms.Contains(TargetPlatform)) { NewTargetPlatforms.Add(TargetPlatform); } } TargetPlatforms = NewTargetPlatforms; } } return TargetPlatforms; } public static string GetCookPlatforms(UnrealTargetPlatform HostPlatform, IEnumerable TargetPlatforms) { // Always include the editor platform for cooking List CookPlatforms = new List(); CookPlatforms.Add(Platform.Platforms[HostPlatform].GetEditorCookPlatform()); // Add all the target platforms foreach(UnrealTargetPlatform TargetPlatform in TargetPlatforms) { if(TargetPlatform == UnrealTargetPlatform.Android) { CookPlatforms.Add(Platform.Platforms[TargetPlatform].GetCookPlatform(false, false, "ATC")); } else { CookPlatforms.Add(Platform.Platforms[TargetPlatform].GetCookPlatform(false, false, "")); } } return CommandUtils.CombineCommandletParams(CookPlatforms.Distinct().ToArray()); } public static bool ShouldDoSeriousThingsLikeP4CheckinAndPostToMCP(GUBP.GUBPBranchConfig BranchConfig) { return CommandUtils.P4Enabled && CommandUtils.AllowSubmit && !BranchConfig.bPreflightBuild; // we don't do serious things in a preflight } public static UnrealTargetPlatform GetSourceHostPlatform(List HostPlatforms, UnrealTargetPlatform HostPlatform, UnrealTargetPlatform TargetPlatform) { if (TargetPlatform == UnrealTargetPlatform.HTML5 && HostPlatform == UnrealTargetPlatform.Mac && HostPlatforms.Contains(UnrealTargetPlatform.Win64)) { return UnrealTargetPlatform.Win64; } if (TargetPlatform == UnrealTargetPlatform.Android && HostPlatform == UnrealTargetPlatform.Mac && HostPlatforms.Contains(UnrealTargetPlatform.Win64)) { return UnrealTargetPlatform.Win64; } if(TargetPlatform == UnrealTargetPlatform.IOS && HostPlatform == UnrealTargetPlatform.Win64 && HostPlatforms.Contains(UnrealTargetPlatform.Mac)) { return UnrealTargetPlatform.Mac; } return HostPlatform; } public static bool IsCodeTargetPlatform(UnrealTargetPlatform HostPlatform, UnrealTargetPlatform TargetPlatform) { if(TargetPlatform == UnrealTargetPlatform.Linux) { return false; } if(HostPlatform == UnrealTargetPlatform.Win64 && TargetPlatform == UnrealTargetPlatform.IOS) { return false; } return true; } } public class BuildGitPromotable : GUBP.HostPlatformNode { string ConfigRelativePath; public BuildGitPromotable(UnrealTargetPlatform HostPlatform, List ForHostPlatforms, string InConfigRelativePath) : base(HostPlatform) { ConfigRelativePath = InConfigRelativePath; foreach(UnrealTargetPlatform ForHostPlatform in ForHostPlatforms) { AddDependency(GUBP.RootEditorNode.StaticGetFullName(ForHostPlatform)); AddDependency(GUBP.ToolsNode.StaticGetFullName(ForHostPlatform)); AddDependency(GUBP.InternalToolsNode.StaticGetFullName(ForHostPlatform)); } } public static string StaticGetFullName(UnrealTargetPlatform HostPlatform) { return "BuildGitPromotable" + StaticGetHostPlatformSuffix(HostPlatform); } public override string GetFullName() { return StaticGetFullName(HostPlatform); } public override void DoBuild(GUBP bp) { // Create a filter for all the promoted binaries FileFilter PromotableFilter = new FileFilter(); PromotableFilter.AddRuleForFiles(AllDependencyBuildProducts, CommandUtils.CmdEnv.LocalRoot, FileFilterType.Include); PromotableFilter.ReadRulesFromFile(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, ConfigRelativePath), "promotable"); PromotableFilter.ExcludeConfidentialFolders(); // Copy everything that matches the filter to the promotion folder string PromotableFolder = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Engine", "Saved", "GitPromotable"); CommandUtils.DeleteDirectoryContents(PromotableFolder); string[] PromotableFiles = CommandUtils.ThreadedCopyFiles(CommandUtils.CmdEnv.LocalRoot, PromotableFolder, PromotableFilter, bIgnoreSymlinks: true); BuildProducts = new List(PromotableFiles); } } public abstract class StripRocketNode : GUBP.HostPlatformNode { public GUBP.GUBPBranchConfig BranchConfig; public UnrealTargetPlatform TargetPlatform; public string StrippedDir; public List NodesToStrip = new List(); public StripRocketNode(GUBP.GUBPBranchConfig InBranchConfig, UnrealTargetPlatform InHostPlatform, UnrealTargetPlatform InTargetPlatform, string InStrippedDir) : base(InHostPlatform) { BranchConfig = InBranchConfig; TargetPlatform = InTargetPlatform; StrippedDir = InStrippedDir; } public override abstract string GetFullName(); public void AddNodeToStrip(string NodeName) { NodesToStrip.Add(NodeName); AddDependency(NodeName); } public static bool IsRequiredForPlatform(UnrealTargetPlatform Platform) { return Platform != UnrealTargetPlatform.HTML5; } public override void DoBuild(GUBP bp) { BuildProducts = new List(); string InputDir = Path.GetFullPath(CommandUtils.CmdEnv.LocalRoot); string RulesFileName = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Engine", "Build", "InstalledEngineFilters.ini"); // Read the filter for files on this platform FileFilter StripFilter = new FileFilter(); StripFilter.ReadRulesFromFile(RulesFileName, "StripSymbols." + TargetPlatform.ToString(), HostPlatform.ToString()); // Apply the filter to the build products List SourcePaths = new List(); List TargetPaths = new List(); foreach(string NodeToStrip in NodesToStrip) { GUBP.GUBPNode Node = BranchConfig.FindNode(NodeToStrip); foreach(string DependencyBuildProduct in Node.BuildProducts) { string RelativePath = CommandUtils.StripBaseDirectory(Path.GetFullPath(DependencyBuildProduct), InputDir); if(StripFilter.Matches(RelativePath)) { SourcePaths.Add(CommandUtils.CombinePaths(InputDir, RelativePath)); TargetPaths.Add(CommandUtils.CombinePaths(StrippedDir, RelativePath)); } } } // Strip the files and add them to the build products StripSymbols(TargetPlatform, SourcePaths.ToArray(), TargetPaths.ToArray()); BuildProducts.AddRange(TargetPaths); SaveRecordOfSuccessAndAddToBuildProducts(); } public static void StripSymbols(UnrealTargetPlatform TargetPlatform, string[] SourceFileNames, string[] TargetFileNames) { IUEBuildPlatform Platform = UEBuildPlatform.GetBuildPlatform(TargetPlatform); IUEToolChain ToolChain = UEToolChain.GetPlatformToolChain(Platform.GetCPPTargetPlatform(TargetPlatform)); for (int Idx = 0; Idx < SourceFileNames.Length; Idx++) { CommandUtils.CreateDirectory(Path.GetDirectoryName(TargetFileNames[Idx])); CommandUtils.Log("Stripping symbols: {0} -> {1}", SourceFileNames[Idx], TargetFileNames[Idx]); ToolChain.StripSymbols(SourceFileNames[Idx], TargetFileNames[Idx]); } } } public class StripRocketToolsNode : StripRocketNode { public StripRocketToolsNode(GUBP.GUBPBranchConfig InBranchConfig, UnrealTargetPlatform InHostPlatform, string InStrippedDir) : base(InBranchConfig, InHostPlatform, InHostPlatform, InStrippedDir) { AddNodeToStrip(GUBP.ToolsForCompileNode.StaticGetFullName(HostPlatform)); AddNodeToStrip(GUBP.ToolsNode.StaticGetFullName(HostPlatform)); AgentSharingGroup = "ToolsGroup" + StaticGetHostPlatformSuffix(InHostPlatform); } public static string StaticGetFullName(UnrealTargetPlatform InHostPlatform) { return "Strip" + GUBP.ToolsNode.StaticGetFullName(InHostPlatform); } public override string GetFullName() { return StaticGetFullName(HostPlatform); } } public class StripRocketEditorNode : StripRocketNode { public StripRocketEditorNode(GUBP.GUBPBranchConfig InBranchConfig, UnrealTargetPlatform InHostPlatform, string InStrippedDir) : base(InBranchConfig, InHostPlatform, InHostPlatform, InStrippedDir) { AddNodeToStrip(GUBP.RootEditorNode.StaticGetFullName(HostPlatform)); AgentSharingGroup = "Editor" + StaticGetHostPlatformSuffix(HostPlatform); } public override float Priority() { return 1000000.0f; } public static string StaticGetFullName(UnrealTargetPlatform InHostPlatform) { return "Strip" + GUBP.RootEditorNode.StaticGetFullName(InHostPlatform); } public override string GetFullName() { return StaticGetFullName(HostPlatform); } } public class StripRocketMonolithicsNode : StripRocketNode { BranchInfo.BranchUProject Project; bool bIsCodeTargetPlatform; public StripRocketMonolithicsNode(GUBP.GUBPBranchConfig InBranchConfig, UnrealTargetPlatform InHostPlatform, UnrealTargetPlatform InTargetPlatform, string InStrippedDir) : base(InBranchConfig, InHostPlatform, InTargetPlatform, InStrippedDir) { Project = InBranchConfig.Branch.BaseEngineProject; bIsCodeTargetPlatform = RocketBuild.IsCodeTargetPlatform(InHostPlatform, InTargetPlatform); GUBP.GUBPNode Node = InBranchConfig.FindNode(GUBP.GamePlatformMonolithicsNode.StaticGetFullName(HostPlatform, Project, InTargetPlatform, Precompiled: bIsCodeTargetPlatform)); if(String.IsNullOrEmpty(Node.AgentSharingGroup)) { Node.AgentSharingGroup = BranchConfig.Branch.BaseEngineProject.GameName + "_MonolithicsGroup_" + InTargetPlatform + StaticGetHostPlatformSuffix(InHostPlatform); } AddNodeToStrip(Node.GetFullName()); AgentSharingGroup = Node.AgentSharingGroup; } public override string GetDisplayGroupName() { return Project.GameName + "_Monolithics" + (bIsCodeTargetPlatform? "_Precompiled" : ""); } public static string StaticGetFullName(UnrealTargetPlatform InHostPlatform, BranchInfo.BranchUProject InProject, UnrealTargetPlatform InTargetPlatform, bool bIsCodeTargetPlatform) { string Name = InProject.GameName + "_" + InTargetPlatform + "_Mono"; if(bIsCodeTargetPlatform) { Name += "_Precompiled"; } return Name + "_Strip" + StaticGetHostPlatformSuffix(InHostPlatform); } public override string GetFullName() { return StaticGetFullName(HostPlatform, Project, TargetPlatform, bIsCodeTargetPlatform); } } public class FilterRocketNode : GUBP.HostPlatformNode { GUBP.GUBPBranchConfig BranchConfig; List SourceHostPlatforms; List TargetPlatforms; string[] CurrentFeaturePacks; string[] CurrentTemplates; public readonly string DepotManifestPath; public Dictionary StrippedNodeManifestPaths = new Dictionary(); public FilterRocketNode(GUBP.GUBPBranchConfig InBranchConfig, UnrealTargetPlatform InHostPlatform, List InTargetPlatforms, string[] InCurrentFeaturePacks, string[] InCurrentTemplates) : base(InHostPlatform) { BranchConfig = InBranchConfig; TargetPlatforms = new List(InTargetPlatforms); CurrentFeaturePacks = InCurrentFeaturePacks; CurrentTemplates = InCurrentTemplates; DepotManifestPath = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Engine", "Saved", "Rocket", HostPlatform.ToString(), "Filter.txt"); // Add the editor AddDependency(GUBP.VersionFilesNode.StaticGetFullName()); AddDependency(GUBP.ToolsForCompileNode.StaticGetFullName(HostPlatform)); AddDependency(GUBP.RootEditorNode.StaticGetFullName(HostPlatform)); AddDependency(GUBP.ToolsNode.StaticGetFullName(HostPlatform)); // Add all the monolithic builds from their appropriate source host platform foreach(UnrealTargetPlatform TargetPlatform in TargetPlatforms) { UnrealTargetPlatform SourceHostPlatform = RocketBuild.GetSourceHostPlatform(BranchConfig.HostPlatforms, HostPlatform, TargetPlatform); bool bIsCodeTargetPlatform = RocketBuild.IsCodeTargetPlatform(SourceHostPlatform, TargetPlatform); AddDependency(GUBP.GamePlatformMonolithicsNode.StaticGetFullName(SourceHostPlatform, BranchConfig.Branch.BaseEngineProject, TargetPlatform, Precompiled: bIsCodeTargetPlatform)); } // Also add stripped symbols for all the target platforms that require it List StrippedNodeNames = new List(); foreach(UnrealTargetPlatform TargetPlatform in TargetPlatforms) { if(StripRocketNode.IsRequiredForPlatform(TargetPlatform)) { UnrealTargetPlatform SourceHostPlatform = RocketBuild.GetSourceHostPlatform(BranchConfig.HostPlatforms, HostPlatform, TargetPlatform); string StripNode = StripRocketMonolithicsNode.StaticGetFullName(SourceHostPlatform, BranchConfig.Branch.BaseEngineProject, TargetPlatform, RocketBuild.IsCodeTargetPlatform(SourceHostPlatform, TargetPlatform)); AddDependency(StripNode); StrippedNodeNames.Add(StripNode); } } // Add win64 tools on Mac, to get the win64 build of UBT, UAT and IPP if (HostPlatform == UnrealTargetPlatform.Mac && BranchConfig.HostPlatforms.Contains(UnrealTargetPlatform.Win64)) { AddDependency(GUBP.ToolsNode.StaticGetFullName(UnrealTargetPlatform.Win64)); AddDependency(GUBP.ToolsForCompileNode.StaticGetFullName(UnrealTargetPlatform.Win64)); } // Add all the feature packs AddDependency(GUBP.MakeFeaturePacksNode.StaticGetFullName(GUBP.MakeFeaturePacksNode.GetDefaultBuildPlatform(BranchConfig.HostPlatforms))); // Find all the host platforms we need SourceHostPlatforms = TargetPlatforms.Select(x => RocketBuild.GetSourceHostPlatform(BranchConfig.HostPlatforms, HostPlatform, x)).Distinct().ToList(); if(!SourceHostPlatforms.Contains(HostPlatform)) { SourceHostPlatforms.Add(HostPlatform); } // Add the stripped host platforms if(StripRocketNode.IsRequiredForPlatform(HostPlatform)) { AddDependency(StripRocketToolsNode.StaticGetFullName(HostPlatform)); StrippedNodeNames.Add(StripRocketToolsNode.StaticGetFullName(HostPlatform)); AddDependency(StripRocketEditorNode.StaticGetFullName(HostPlatform)); StrippedNodeNames.Add(StripRocketEditorNode.StaticGetFullName(HostPlatform)); } // Set all the stripped manifest paths foreach(string StrippedNodeName in StrippedNodeNames) { StrippedNodeManifestPaths.Add(StrippedNodeName, Path.Combine(Path.GetDirectoryName(DepotManifestPath), "Filter_" + StrippedNodeName + ".txt")); } } public override int CISFrequencyQuantumShift(GUBP.GUBPBranchConfig BranchConfig) { return base.CISFrequencyQuantumShift(BranchConfig) + 2; } public static string StaticGetFullName(UnrealTargetPlatform InHostPlatform) { return "FilterRocket" + StaticGetHostPlatformSuffix(InHostPlatform); } public override string GetFullName() { return StaticGetFullName(HostPlatform); } public override void DoBuild(GUBP bp) { BuildProducts = new List(); FileFilter Filter = new FileFilter(); // Include all the editor products AddRuleForBuildProducts(Filter, BranchConfig, GUBP.ToolsForCompileNode.StaticGetFullName(HostPlatform), FileFilterType.Include); AddRuleForBuildProducts(Filter, BranchConfig, GUBP.RootEditorNode.StaticGetFullName(HostPlatform), FileFilterType.Include); AddRuleForBuildProducts(Filter, BranchConfig, GUBP.ToolsNode.StaticGetFullName(HostPlatform), FileFilterType.Include); // Include win64 tools on Mac, to get the win64 build of UBT, UAT and IPP if (HostPlatform == UnrealTargetPlatform.Mac && BranchConfig.HostPlatforms.Contains(UnrealTargetPlatform.Win64)) { AddRuleForBuildProducts(Filter, BranchConfig, GUBP.ToolsNode.StaticGetFullName(UnrealTargetPlatform.Win64), FileFilterType.Include); AddRuleForBuildProducts(Filter, BranchConfig, GUBP.ToolsForCompileNode.StaticGetFullName(UnrealTargetPlatform.Win64), FileFilterType.Include); } // Include the editor headers UnzipAndAddRuleForHeaders(GUBP.RootEditorNode.StaticGetArchivedHeadersPath(HostPlatform), Filter, FileFilterType.Include); // Include the build dependencies for every code platform foreach(UnrealTargetPlatform TargetPlatform in TargetPlatforms) { if(RocketBuild.IsCodeTargetPlatform(HostPlatform, TargetPlatform)) { UnrealTargetPlatform SourceHostPlatform = RocketBuild.GetSourceHostPlatform(BranchConfig.HostPlatforms, HostPlatform, TargetPlatform); string FileListPath = GUBP.GamePlatformMonolithicsNode.StaticGetBuildDependenciesPath(SourceHostPlatform, BranchConfig.Branch.BaseEngineProject, TargetPlatform); Filter.AddRuleForFiles(UnrealBuildTool.Utils.ReadClass(FileListPath).FileNames, CommandUtils.CmdEnv.LocalRoot, FileFilterType.Include); UnzipAndAddRuleForHeaders(GUBP.GamePlatformMonolithicsNode.StaticGetArchivedHeadersPath(SourceHostPlatform, BranchConfig.Branch.BaseEngineProject, TargetPlatform), Filter, FileFilterType.Include); } } // Add the monolithic binaries foreach(UnrealTargetPlatform TargetPlatform in TargetPlatforms) { UnrealTargetPlatform SourceHostPlatform = RocketBuild.GetSourceHostPlatform(BranchConfig.HostPlatforms, HostPlatform, TargetPlatform); bool bIsCodeTargetPlatform = RocketBuild.IsCodeTargetPlatform(SourceHostPlatform, TargetPlatform); AddRuleForBuildProducts(Filter, BranchConfig, GUBP.GamePlatformMonolithicsNode.StaticGetFullName(SourceHostPlatform, BranchConfig.Branch.BaseEngineProject, TargetPlatform, Precompiled: bIsCodeTargetPlatform), FileFilterType.Include); } // Include the feature packs foreach(string CurrentFeaturePack in CurrentFeaturePacks) { BranchInfo.BranchUProject Project = BranchConfig.Branch.FindGameChecked(CurrentFeaturePack); Filter.AddRuleForFile(GUBP.MakeFeaturePacksNode.GetOutputFile(Project), CommandUtils.CmdEnv.LocalRoot, FileFilterType.Include); } // Include all the templates foreach (string Template in CurrentTemplates) { BranchInfo.BranchUProject Project = BranchConfig.Branch.FindGameChecked(Template); Filter.Include("/" + Utils.StripBaseDirectory(Path.GetDirectoryName(Project.FilePath), CommandUtils.CmdEnv.LocalRoot).Replace('\\', '/') + "/..."); } // Include all the standard rules string RulesFileName = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Engine", "Build", "InstalledEngineFilters.ini"); Filter.ReadRulesFromFile(RulesFileName, "CopyEditor", HostPlatform.ToString()); Filter.ReadRulesFromFile(RulesFileName, "CopyTargetPlatforms", HostPlatform.ToString()); // Custom rules for each target platform foreach(UnrealTargetPlatform TargetPlaform in TargetPlatforms) { string SectionName = String.Format("CopyTargetPlatform.{0}", TargetPlaform.ToString()); Filter.ReadRulesFromFile(RulesFileName, SectionName, HostPlatform.ToString()); } // Add the final exclusions for legal reasons. Filter.ExcludeConfidentialPlatforms(); Filter.ExcludeConfidentialFolders(); // Run the filter on the stripped symbols, and remove those files from the copy filter List AllStrippedFiles = new List(); foreach(KeyValuePair StrippedNodeManifestPath in StrippedNodeManifestPaths) { List StrippedFiles = new List(); StripRocketNode StripNode = (StripRocketNode)BranchConfig.FindNode(StrippedNodeManifestPath.Key); foreach(string BuildProduct in StripNode.BuildProducts) { if(Utils.IsFileUnderDirectory(BuildProduct, StripNode.StrippedDir)) { string RelativePath = CommandUtils.StripBaseDirectory(Path.GetFullPath(BuildProduct), StripNode.StrippedDir); if(Filter.Matches(RelativePath)) { StrippedFiles.Add(RelativePath); AllStrippedFiles.Add(RelativePath); Filter.Exclude("/" + RelativePath); } } } WriteManifest(StrippedNodeManifestPath.Value, StrippedFiles); BuildProducts.Add(StrippedNodeManifestPath.Value); } // Write the filtered list of depot files to disk, removing any symlinks List DepotFiles = Filter.ApplyToDirectory(CommandUtils.CmdEnv.LocalRoot, true).ToList(); WriteManifest(DepotManifestPath, DepotFiles); BuildProducts.Add(DepotManifestPath); // Sort the list of output files SortedDictionary SortedFiles = new SortedDictionary(StringComparer.InvariantCultureIgnoreCase); foreach(string DepotFile in DepotFiles) { SortedFiles.Add(DepotFile, false); } foreach(string StrippedFile in AllStrippedFiles) { SortedFiles.Add(StrippedFile, true); } // Write the list to the log CommandUtils.Log("Files to be included in Rocket build:"); foreach(KeyValuePair SortedFile in SortedFiles) { CommandUtils.Log(" {0}{1}", SortedFile.Key, SortedFile.Value? " (stripped)" : ""); } } static void AddRuleForBuildProducts(FileFilter Filter, GUBP.GUBPBranchConfig BranchConfig, string NodeName, FileFilterType Type) { GUBP.GUBPNode Node = BranchConfig.FindNode(NodeName); if(Node == null) { throw new AutomationException("Couldn't find node '{0}'", NodeName); } Filter.AddRuleForFiles(Node.BuildProducts, CommandUtils.CmdEnv.LocalRoot, Type); } static void UnzipAndAddRuleForHeaders(string ZipFileName, FileFilter Filter, FileFilterType Type) { IEnumerable FileNames = CommandUtils.UnzipFiles(ZipFileName, CommandUtils.CmdEnv.LocalRoot); Filter.AddRuleForFiles(FileNames, CommandUtils.CmdEnv.LocalRoot, FileFilterType.Include); } public static void WriteManifest(string FileName, IEnumerable Files) { CommandUtils.CreateDirectory(Path.GetDirectoryName(FileName)); CommandUtils.WriteAllLines(FileName, Files.ToArray()); } } public class GatherRocketNode : GUBP.HostPlatformNode { GUBP.GUBPBranchConfig BranchConfig; public readonly string OutputDir; public List CodeTargetPlatforms; public GatherRocketNode(GUBP.GUBPBranchConfig InBranchConfig, UnrealTargetPlatform HostPlatform, List InCodeTargetPlatforms, string InOutputDir) : base(HostPlatform) { BranchConfig = InBranchConfig; OutputDir = InOutputDir; CodeTargetPlatforms = new List(InCodeTargetPlatforms); AddDependency(FilterRocketNode.StaticGetFullName(HostPlatform)); AddDependency(BuildDerivedDataCacheNode.StaticGetFullName(HostPlatform)); AgentSharingGroup = "RocketGroup" + StaticGetHostPlatformSuffix(HostPlatform); } public static string StaticGetFullName(UnrealTargetPlatform HostPlatform) { return "GatherRocket" + StaticGetHostPlatformSuffix(HostPlatform); } public override string GetFullName() { return StaticGetFullName(HostPlatform); } public override void DoBuild(GUBP bp) { CommandUtils.DeleteDirectoryContents(OutputDir); // Extract the editor headers CommandUtils.UnzipFiles(GUBP.RootEditorNode.StaticGetArchivedHeadersPath(HostPlatform), CommandUtils.CmdEnv.LocalRoot); // Extract all the headers for code target platforms foreach(UnrealTargetPlatform CodeTargetPlatform in CodeTargetPlatforms) { UnrealTargetPlatform SourceHostPlatform = RocketBuild.GetSourceHostPlatform(BranchConfig.HostPlatforms, HostPlatform, CodeTargetPlatform); string ZipFileName = GUBP.GamePlatformMonolithicsNode.StaticGetArchivedHeadersPath(SourceHostPlatform, BranchConfig.Branch.BaseEngineProject, CodeTargetPlatform); CommandUtils.UnzipFiles(ZipFileName, CommandUtils.CmdEnv.LocalRoot); } // Copy the depot files to the output directory FilterRocketNode FilterNode = (FilterRocketNode)BranchConfig.FindNode(FilterRocketNode.StaticGetFullName(HostPlatform)); CopyManifestFilesToOutput(FilterNode.DepotManifestPath, CommandUtils.CmdEnv.LocalRoot, OutputDir); // sign the executables CodeSignManifestFiles(bp, FilterNode.DepotManifestPath, OutputDir); // Copy the stripped files to the output directory foreach(KeyValuePair StrippedManifestPath in FilterNode.StrippedNodeManifestPaths) { StripRocketNode StripNode = (StripRocketNode)BranchConfig.FindNode(StrippedManifestPath.Key); CopyManifestFilesToOutput(StrippedManifestPath.Value, StripNode.StrippedDir, OutputDir); } // Copy the DDC to the output directory BuildDerivedDataCacheNode DerivedDataCacheNode = (BuildDerivedDataCacheNode)BranchConfig.FindNode(BuildDerivedDataCacheNode.StaticGetFullName(HostPlatform)); CopyManifestFilesToOutput(DerivedDataCacheNode.SavedManifestPath, DerivedDataCacheNode.SavedDir, OutputDir); // Write the Rocket.txt file with the string RocketFile = CommandUtils.CombinePaths(OutputDir, "Engine/Build/Rocket.txt"); CommandUtils.WriteAllText(RocketFile, "-installedengine -rocket"); // Create a dummy build product BuildProducts = new List(); SaveRecordOfSuccessAndAddToBuildProducts(); } static void CodeSignManifestFiles(BuildCommand bp, string ManifestPath, string OutputDir) { // Read the files from the manifest CommandUtils.Log("Reading manifest: '{0}'", ManifestPath); string[] Files = CommandUtils.ReadAllLines(ManifestPath).Select(x => x.Trim()).Where(x => x.Length > 0).ToArray(); // Create lists of source and target files CommandUtils.Log("Code sign files..."); string[] SourceFiles = Files.Select(x => CommandUtils.CombinePaths(OutputDir, x)).Where(x => (x.Contains(".dll") || x.Contains(".exe")) && !(Path.GetDirectoryName(x).Replace("\\", "/")).Contains("Binaries/XboxOne")).ToArray(); // Copy everything CodeSign.SignMultipleIfEXEOrDLL(bp, SourceFiles.ToList()); } static void CopyManifestFilesToOutput(string ManifestPath, string InputDir, string OutputDir) { // Read the files from the manifest CommandUtils.Log("Reading manifest: '{0}'", ManifestPath); string[] Files = CommandUtils.ReadAllLines(ManifestPath).Select(x => x.Trim()).Where(x => x.Length > 0).ToArray(); // Create lists of source and target files CommandUtils.Log("Preparing file lists..."); string[] SourceFiles = Files.Select(x => CommandUtils.CombinePaths(InputDir, x)).ToArray(); string[] TargetFiles = Files.Select(x => CommandUtils.CombinePaths(OutputDir, x)).ToArray(); // Copy everything CommandUtils.ThreadedCopyFiles(SourceFiles, TargetFiles); } } public class PublishRocketNode : GUBP.HostPlatformNode { string LocalDir; string PublishDir; public PublishRocketNode(UnrealTargetPlatform HostPlatform, string InLocalDir, string InPublishDir) : base(HostPlatform) { LocalDir = InLocalDir; PublishDir = InPublishDir; AddDependency(GatherRocketNode.StaticGetFullName(HostPlatform)); AgentSharingGroup = "RocketGroup" + StaticGetHostPlatformSuffix(HostPlatform); } public static string StaticGetFullName(UnrealTargetPlatform HostPlatform) { return "PublishRocket" + StaticGetHostPlatformSuffix(HostPlatform); } public override string GetFullName() { return StaticGetFullName(HostPlatform); } public override void DoBuild(GUBP bp) { // Create a zip file containing the install string FullZipFileName = Path.Combine(CommandUtils.CmdEnv.LocalRoot, "FullInstall" + StaticGetHostPlatformSuffix(HostPlatform) + ".zip"); CommandUtils.Log("Creating {0}...", FullZipFileName); CommandUtils.ZipFiles(FullZipFileName, LocalDir, new FileFilter(FileFilterType.Include)); // Create a filter for the files we need just to run the editor FileFilter EditorFilter = new FileFilter(FileFilterType.Include); EditorFilter.Exclude("/Engine/Binaries/..."); EditorFilter.Include("/Engine/Binaries/DotNET/..."); EditorFilter.Include("/Engine/Binaries/ThirdParty/..."); EditorFilter.Include("/Engine/Binaries/" + HostPlatform.ToString() + "/..."); EditorFilter.Exclude("/Engine/Binaries/.../*.lib"); EditorFilter.Exclude("/Engine/Binaries/.../*.a"); EditorFilter.Exclude("/Engine/Extras/..."); EditorFilter.Exclude("/Engine/Source/.../Private/..."); EditorFilter.Exclude("/FeaturePacks/..."); EditorFilter.Exclude("/Samples/..."); EditorFilter.Exclude("/Templates/..."); EditorFilter.Exclude("*.pdb"); // Create a zip file containing the editor install string EditorZipFileName = Path.Combine(CommandUtils.CmdEnv.LocalRoot, "EditorInstall" + StaticGetHostPlatformSuffix(HostPlatform) + ".zip"); CommandUtils.Log("Creating {0}...", EditorZipFileName); CommandUtils.ZipFiles(EditorZipFileName, LocalDir, EditorFilter); // Copy the files to their final location CommandUtils.Log("Copying files to {0}", PublishDir); TempStorage.Robust_CopyFile(FullZipFileName, Path.Combine(PublishDir, Path.GetFileName(FullZipFileName))); TempStorage.Robust_CopyFile(EditorZipFileName, Path.Combine(PublishDir, Path.GetFileName(EditorZipFileName))); CommandUtils.DeleteFile(FullZipFileName); CommandUtils.DeleteFile(EditorZipFileName); // Save a record of success BuildProducts = new List(); SaveRecordOfSuccessAndAddToBuildProducts(); } } public class PublishRocketSymbolsNode : GUBP.HostPlatformNode { GUBP.GUBPBranchConfig BranchConfig; string SymbolsOutputDir; public PublishRocketSymbolsNode(GUBP.GUBPBranchConfig InBranchConfig, UnrealTargetPlatform HostPlatform, IEnumerable TargetPlatforms, string InSymbolsOutputDir) : base(HostPlatform) { BranchConfig = InBranchConfig; SymbolsOutputDir = InSymbolsOutputDir; AddDependency(GUBP.ToolsForCompileNode.StaticGetFullName(HostPlatform)); AddDependency(GUBP.RootEditorNode.StaticGetFullName(HostPlatform)); AddDependency(GUBP.ToolsNode.StaticGetFullName(HostPlatform)); foreach(UnrealTargetPlatform TargetPlatform in TargetPlatforms) { if(HostPlatform == RocketBuild.GetSourceHostPlatform(BranchConfig.HostPlatforms, HostPlatform, TargetPlatform)) { bool bIsCodeTargetPlatform = RocketBuild.IsCodeTargetPlatform(HostPlatform, TargetPlatform); AddDependency(GUBP.GamePlatformMonolithicsNode.StaticGetFullName(HostPlatform, BranchConfig.Branch.BaseEngineProject, TargetPlatform, Precompiled: bIsCodeTargetPlatform)); } } AgentSharingGroup = "RocketGroup" + StaticGetHostPlatformSuffix(HostPlatform); } public static string StaticGetFullName(UnrealTargetPlatform HostPlatform) { return "PublishRocketSymbols" + StaticGetHostPlatformSuffix(HostPlatform); } public override string GetFullName() { return StaticGetFullName(HostPlatform); } public override void DoBuild(GUBP bp) { if (RocketBuild.ShouldDoSeriousThingsLikeP4CheckinAndPostToMCP(BranchConfig)) { // Make a lookup for all the known debug extensions, and filter all the dependency build products against that HashSet DebugExtensions = new HashSet(Platform.Platforms.Values.SelectMany(x => x.GetDebugFileExtentions()).Distinct().ToArray(), StringComparer.InvariantCultureIgnoreCase); foreach(string InputFileName in AllDependencyBuildProducts) { string Extension = Path.GetExtension(InputFileName); if(DebugExtensions.Contains(Extension) || Extension == ".exe" || Extension == ".dll") // Need all windows build products for crash reporter { string OutputFileName = CommandUtils.MakeRerootedFilePath(InputFileName, CommandUtils.CmdEnv.LocalRoot, SymbolsOutputDir); TempStorage.Robust_CopyFile(InputFileName, OutputFileName); } } } // Add a dummy build product BuildProducts = new List(); SaveRecordOfSuccessAndAddToBuildProducts(); } } public class BuildDerivedDataCacheNode : GUBP.HostPlatformNode { GUBP.GUBPBranchConfig BranchConfig; string TargetPlatforms; string[] ProjectNames; public readonly string SavedDir; public readonly string SavedManifestPath; public BuildDerivedDataCacheNode(GUBP.GUBPBranchConfig InBranchConfig, UnrealTargetPlatform InHostPlatform, string InTargetPlatforms, string[] InProjectNames) : base(InHostPlatform) { BranchConfig = InBranchConfig; TargetPlatforms = InTargetPlatforms; ProjectNames = InProjectNames; SavedDir = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Engine", "Saved", "Rocket", HostPlatform.ToString()); SavedManifestPath = CommandUtils.CombinePaths(SavedDir, "DerivedDataCacheManifest.txt"); AddDependency(GUBP.RootEditorNode.StaticGetFullName(HostPlatform)); AddDependency(GUBP.ToolsNode.StaticGetFullName(HostPlatform)); } public static string StaticGetFullName(UnrealTargetPlatform InHostPlatform) { return "BuildDerivedDataCache" + StaticGetHostPlatformSuffix(InHostPlatform); } public override int CISFrequencyQuantumShift(GUBP.GUBPBranchConfig BranchConfig) { return base.CISFrequencyQuantumShift(BranchConfig) + 2; } public override string GetFullName() { return StaticGetFullName(HostPlatform); } public override void DoBuild(GUBP bp) { CommandUtils.CreateDirectory(SavedDir); BuildProducts = new List(); List ManifestFiles = new List(); if(!bp.ParseParam("NoDDC")) { // Find all the projects we're interested in List Projects = new List(); foreach(string ProjectName in ProjectNames) { BranchInfo.BranchUProject Project = BranchConfig.Branch.FindGameChecked(ProjectName); if(!Project.Properties.bIsCodeBasedProject) { Projects.Add(Project); } } // Filter out the files we need to build DDC. Removing confidential folders can affect DDC keys, so we want to be sure that we're making DDC with a build that can use it. FileFilter Filter = new FileFilter(FileFilterType.Exclude); Filter.AddRuleForFiles(AllDependencyBuildProducts, CommandUtils.CmdEnv.LocalRoot, FileFilterType.Include); Filter.ReadRulesFromFile(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Engine", "Build", "InstalledEngineFilters.ini"), "CopyEditor", HostPlatform.ToString()); Filter.Exclude("/Engine/Build/..."); Filter.Exclude("/Engine/Extras/..."); Filter.Exclude("/Engine/DerivedDataCache/..."); Filter.Exclude("/Samples/..."); Filter.Exclude("/Templates/..."); Filter.Exclude(".../Source/..."); Filter.Exclude(".../Intermediate/..."); Filter.ExcludeConfidentialPlatforms(); Filter.ExcludeConfidentialFolders(); Filter.Include("/Engine/Build/NotForLicensees/EpicInternal.txt"); Filter.Include("/Engine/Binaries/.../*DDCUtils*"); // Make sure we can use the shared DDC! // Copy everything to a temporary directory string TempDir = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "LocalBuilds", "RocketDDC", CommandUtils.GetGenericPlatformName(HostPlatform)); CommandUtils.DeleteDirectoryContents(TempDir); CommandUtils.ThreadedCopyFiles(CommandUtils.CmdEnv.LocalRoot, TempDir, Filter, true); // Get paths to everything within the temporary directory string EditorExe = CommandUtils.GetEditorCommandletExe(TempDir, HostPlatform); string RelativePakPath = "Engine/DerivedDataCache/Compressed.ddp"; string OutputPakFile = CommandUtils.CombinePaths(TempDir, RelativePakPath); string OutputCsvFile = Path.ChangeExtension(OutputPakFile, ".csv"); // Generate DDC for all the non-code projects. We don't necessarily have editor DLLs for the code projects, but they should be the same as their blueprint counterparts. List ProjectPakFiles = new List(); foreach(BranchInfo.BranchUProject Project in Projects) { CommandUtils.Log("Generating DDC data for {0} on {1}", Project.GameName, TargetPlatforms); CommandUtils.DDCCommandlet(Project.FilePath, EditorExe, null, TargetPlatforms, "-fill -DDC=CreateInstalledEnginePak -ProjectOnly"); string ProjectPakFile = CommandUtils.CombinePaths(Path.GetDirectoryName(OutputPakFile), String.Format("Compressed-{0}.ddp", Project.GameName)); CommandUtils.DeleteFile(ProjectPakFile); CommandUtils.RenameFile(OutputPakFile, ProjectPakFile); string ProjectCsvFile = Path.ChangeExtension(ProjectPakFile, ".csv"); CommandUtils.DeleteFile(ProjectCsvFile); CommandUtils.RenameFile(OutputCsvFile, ProjectCsvFile); ProjectPakFiles.Add(Path.GetFileName(ProjectPakFile)); } // Generate DDC for the editor, and merge all the other PAK files in CommandUtils.Log("Generating DDC data for engine content on {0}", TargetPlatforms); CommandUtils.DDCCommandlet(null, EditorExe, null, TargetPlatforms, "-fill -DDC=CreateInstalledEnginePak " + CommandUtils.MakePathSafeToUseWithCommandLine("-MergePaks=" + String.Join("+", ProjectPakFiles))); // Copy the DDP file to the output path string SavedPakFile = CommandUtils.CombinePaths(SavedDir, RelativePakPath); CommandUtils.CopyFile(OutputPakFile, SavedPakFile); BuildProducts.Add(SavedPakFile); // Add the pak file to the list of files to copy ManifestFiles.Add(RelativePakPath); } CommandUtils.WriteAllLines(SavedManifestPath, ManifestFiles.ToArray()); BuildProducts.Add(SavedManifestPath); SaveRecordOfSuccessAndAddToBuildProducts(); } public override float Priority() { return base.Priority() + 55.0f; } } }