// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class Localization : ModuleRules { public Localization(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "Slate", "SlateCore", "InputCore", "UnrealEd", "EditorStyle", "DesktopPlatform", "SourceControl", } ); PrivateIncludePaths.AddRange( new string[] { "Editor/Localization/Private", } ); PublicIncludePaths.AddRange( new string[] { "Editor/Localization/Public", } ); } }