// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class WorkspaceMenuStructure : ModuleRules { public WorkspaceMenuStructure(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Editor/WorkspaceMenuStructure/Private"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "SlateCore", "Slate" } ); } }